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TNM 1.0.5 test help 
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MJ12
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Joined: Tue Jun 22, 2010 6:05 pm
Posts: 316
Post Re: TNM 1.0.5 test help
I am not talking about shops being open, i am talking about being able to brake in and steal stuff/find info about the story and characters, etc.


Mon Dec 11, 2017 12:59 pm
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Off Topic Productions
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Location: Hafnia
Post Re: TNM 1.0.5 test help
You're both right, more of every type of content and environmental detail would be awesome. More stuff is always nice. I don't understand why you're still discussing this.

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Jonas Wæver
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Mon Dec 11, 2017 1:19 pm
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UNATCO
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Joined: Fri Jun 05, 2009 10:55 pm
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Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.5 test help
Jonas wrote:
You're both right, more of every type of content and environmental detail would be awesome. More stuff is always nice. I don't understand why you're still discussing this.

Thanks Jonas, you're quite correct.
:)
Vectorm and I were both looking at the SAME thing, from differing angles, and then coming up with different thoughts on what should be done.

Now for the bad news, more bug reports from The Slums.
A rather game breakingly serious BSP bug.
The entrance steps for the rampway to the stairs down to where the subway control panel is.
The bug blocks the bottom most step. It CANNOT be passed except by using the GHOST cheat.
Looking across the bug towards the Slums Helipad, a BSP Hall of Mirrors see-through portal is caused and you can see the Slums Helipad.
Looking across the bug from the other side, the building walls are blacked out, can see nothing at all.

Pics attached, have to split them over 2 posts.


Attachments:
File comment: BSP Bug 02
Looking through rampway toward Slums Helipad 01

Slums critical BSP bug 03 label.jpg
Slums critical BSP bug 03 label.jpg [ 75.65 KiB | Viewed 1862 times ]
File comment: BSP Bug 01
Looking through rampway at Slums 01

Slums critical BSP bug 02 label.jpg
Slums critical BSP bug 02 label.jpg [ 61.95 KiB | Viewed 1862 times ]
File comment: Area marker.
Stairway to Slums subway power

Slums critical BSP bug 01 label.jpg
Slums critical BSP bug 01 label.jpg [ 120.39 KiB | Viewed 1862 times ]
Tue Dec 12, 2017 3:51 am
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UNATCO
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Joined: Fri Jun 05, 2009 10:55 pm
Posts: 164
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.5 test help
The remaining pics of the Slums, day 1, BSP bug.


Attachments:
File comment: BSP Bug 05
Looking through the bug at the Slums helipad 02

Slums critical BSP bug 05 Label.jpg
Slums critical BSP bug 05 Label.jpg [ 234.47 KiB | Viewed 1862 times ]
File comment: BSP Bug 04
Top of the rampway, looking out at the Slums 02

Slums critical BSP bug 04 label.jpg
Slums critical BSP bug 04 label.jpg [ 200.64 KiB | Viewed 1862 times ]
Tue Dec 12, 2017 3:55 am
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UNATCO
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Joined: Fri Jun 05, 2009 10:55 pm
Posts: 164
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.5 test help
Sod it.
Went around the other way to go to the Karkian and found ANOTHER BSP glitch.

Got the pics to show what and where.
And there is a secondary bug with this one.
When you are in the trigger zone for this glitch NONE of your weapons will be able to fire while the glitch is in your FOV, but your ammo count for any weapon you do attempt to fire, will decrease.

Pics below


Attachments:
File comment: Start of the glitch
Slums BSP2 11 label.jpg
Slums BSP2 11 label.jpg [ 194.81 KiB | Viewed 1839 times ]
File comment: Side to side limits of the glitch and its visual effect
Slums BSP2 12 label.jpg
Slums BSP2 12 label.jpg [ 194.7 KiB | Viewed 1839 times ]
File comment: One border of the glitch
Slums BSP2 13 label.jpg
Slums BSP2 13 label.jpg [ 195.68 KiB | Viewed 1839 times ]
Tue Dec 12, 2017 12:30 pm
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UNATCO
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Joined: Fri Jun 05, 2009 10:55 pm
Posts: 164
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.5 test help
Bug report
Slums day 1 convo bug previously reported on.

Nosferatu convos 2 and 3 are still not being logged.


Tue Dec 12, 2017 11:48 pm
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The Nameless Mod
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Joined: Mon Oct 17, 2005 7:29 pm
Posts: 610
Location: Florida, USA
Post Re: TNM 1.0.5 test help
Hey forum folks! For anyone that isn't on the Discord, I'll post up the preview shots of the updated Downtown Sector, Corporate Sector, and Partyzone club:

Downtown:

https://imgur.com/jjLt25e

https://imgur.com/5iUWbr3

Corporate:

https://imgur.com/pvW0roY

https://imgur.com/B52qgrc

Partyzone:

https://imgur.com/CtdPiBB

https://imgur.com/oD7emZr

For anyone that hasn't joined the Discord, you really should. I hang out there, along with the other guys that have joined up on the project to help with other fields of the mod. We're often chatting while working on something in the TNM room:

https://discord.gg/RFwh2yw


Wed Dec 13, 2017 1:11 am
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MJ12
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Joined: Wed Feb 15, 2012 8:34 am
Posts: 319
Post Re: TNM 1.0.5 test help
Looks excellent!

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Thu Dec 14, 2017 8:46 am
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UNATCO
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Joined: Fri Jul 10, 2015 1:23 am
Posts: 201
Location: Canada
Post Re: TNM 1.0.5 test help
Yes! Join the Discord!

A lot of The Nameless Mod updates are posted there, and a lot of the discussion goes on there. There's also a lot of other modders on the server, so it's good if you need coding help.

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Sat Dec 16, 2017 8:04 pm
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