justanotherfan wrote:Yeah, my idea of a loser simulator is in your last paragraph, where the character stays weak. It is almost unheard of, even avoided in books and movies.
My understanding is that the point wasn't so much about weakness but instead recognition. In Half Life 2 Freeman isn't going to be weak, he's battle hardened by this point, but he can still be seen as insignificant when the game begins (the way Kyle Katarn is in Dark Forces 2 even though at that point he's saved the Rebel Alliance at least twice) and lack recognition.
What was objected to was the reaction to Gordon being “wow it’s Gordon! Let’s give him all the weapons he needs because our efforts and struggles against the Combine are insignificant compared to Freeman,” when compared with people thinking that JC was little more than an annoying person blocking their view or Testkon being told he was a jerk for being a jerk. None of that stuff has to do with weakness.
Stories where a character never gets recognition are absolutely heard of.
NCIS doesn't focus on recognition, but every time it comes up it is by way of saying they don't have it. Every single episode where the question of their "perceived eminence" comes up it is demonstrated that they have none. The FBI gets the credit, local law enforcement gets the credit, unspecified Federal Agents get the credit. Anyone other than NCIS gets the credit. When someone not-military has heard of them it tends to be in a less than flattering way (as in the episode with the sniper where someone comments about hearing about the agency on TV, he heard that they'd fucked up a major case and the FBI had to come in and fix things. By the end of the episode, the FBI will get the credit for all their work.)
The first Indiana Jones film is one where, with the exception of getting the job, Indy never gets recognition of any kind. In the end he has the greatest archeological find in history taken away from him and thus gets no credit for it. He makes up for it by getting paid and getting the girl. Mind you this is a story where the main character is constantly getting beat up and captured, so maybe you look on it as an unfun example of staying weak throughout.
The Predator movies are actually ones where the characters start out with respect from at least a handful of people, and by the end basically everyone who respects them is dead. All that they are left with is a story they can't back up and a record that says they got everyone who worked with them dead (or in the case of the second movie,
almost everyone.) Predator 2 actually has Adam Baldwin come by at the end to make sure the audience very definitely knows that the main character gets no respect. None at all.
Basically, when it comes to stories, there's no need for characters to be able to "sweep people off their feet with their perceived eminence" at
any point. Not the beginning, not the middle, not the end. I'm not convinced there's any reason a game requires the main character to do it either.