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Re: TNM 1.0.5 test help

Posted: Mon Dec 11, 2017 12:59 pm
by VectorM
I am not talking about shops being open, i am talking about being able to brake in and steal stuff/find info about the story and characters, etc.

Re: TNM 1.0.5 test help

Posted: Mon Dec 11, 2017 1:19 pm
by Jonas
You're both right, more of every type of content and environmental detail would be awesome. More stuff is always nice. I don't understand why you're still discussing this.

Re: TNM 1.0.5 test help

Posted: Tue Dec 12, 2017 3:51 am
by JeniSkunk
Jonas wrote:You're both right, more of every type of content and environmental detail would be awesome. More stuff is always nice. I don't understand why you're still discussing this.
Thanks Jonas, you're quite correct.
:)
Vectorm and I were both looking at the SAME thing, from differing angles, and then coming up with different thoughts on what should be done.

Now for the bad news, more bug reports from The Slums.
A rather game breakingly serious BSP bug.
The entrance steps for the rampway to the stairs down to where the subway control panel is.
The bug blocks the bottom most step. It CANNOT be passed except by using the GHOST cheat.
Looking across the bug towards the Slums Helipad, a BSP Hall of Mirrors see-through portal is caused and you can see the Slums Helipad.
Looking across the bug from the other side, the building walls are blacked out, can see nothing at all.

Pics attached, have to split them over 2 posts.

Re: TNM 1.0.5 test help

Posted: Tue Dec 12, 2017 3:55 am
by JeniSkunk
The remaining pics of the Slums, day 1, BSP bug.

Re: TNM 1.0.5 test help

Posted: Tue Dec 12, 2017 12:30 pm
by JeniSkunk
Sod it.
Went around the other way to go to the Karkian and found ANOTHER BSP glitch.

Got the pics to show what and where.
And there is a secondary bug with this one.
When you are in the trigger zone for this glitch NONE of your weapons will be able to fire while the glitch is in your FOV, but your ammo count for any weapon you do attempt to fire, will decrease.

Pics below

Re: TNM 1.0.5 test help

Posted: Tue Dec 12, 2017 11:48 pm
by JeniSkunk
Bug report
Slums day 1 convo bug previously reported on.

Nosferatu convos 2 and 3 are still not being logged.

Re: TNM 1.0.5 test help

Posted: Wed Dec 13, 2017 1:11 am
by ZeroPresence
Hey forum folks! For anyone that isn't on the Discord, I'll post up the preview shots of the updated Downtown Sector, Corporate Sector, and Partyzone club:

Downtown:

https://imgur.com/jjLt25e

https://imgur.com/5iUWbr3

Corporate:

https://imgur.com/pvW0roY

https://imgur.com/B52qgrc

Partyzone:

https://imgur.com/CtdPiBB

https://imgur.com/oD7emZr

For anyone that hasn't joined the Discord, you really should. I hang out there, along with the other guys that have joined up on the project to help with other fields of the mod. We're often chatting while working on something in the TNM room:

https://discord.gg/RFwh2yw

Re: TNM 1.0.5 test help

Posted: Thu Dec 14, 2017 8:46 am
by SilverSpook
Looks excellent!

Re: TNM 1.0.5 test help

Posted: Sat Dec 16, 2017 8:04 pm
by Bogie
Yes! Join the Discord!

A lot of The Nameless Mod updates are posted there, and a lot of the discussion goes on there. There's also a lot of other modders on the server, so it's good if you need coding help.

Re: TNM 1.0.5 test help

Posted: Thu Jun 06, 2019 11:18 pm
by ggrotz
Here's a fun one. I can do the DXEditing mission lethally. Bug obviously, but has anyone figured out how (i.e. has already been reported)?

Edit: Another note though. It's hard not to do without the game crashing with a DX Mover recursion message (thought I'd had a screen shot. I'll add one when I see it again.) And....here's a screen shot.
tnmbug01.jpg