TNM in the media

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Hassat Hunter
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Re: TNM in the media

Post by Hassat Hunter »

Nice little interview, nothing too new though. Shame about you having to fire yourself if you told more...
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Jonas
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Re: TNM in the media

Post by Jonas »

Here's a hint:

Image
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Hassat Hunter
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Re: TNM in the media

Post by Hassat Hunter »

Looks very cool!
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Jaedar
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Re: TNM in the media

Post by Jaedar »

Hoely Goat!
That looks ahsuhm!
I had no idea you had concept artists that skilled :)
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Jonas
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Re: TNM in the media

Post by Jonas »

We shanghaied awesome concept artist Ioan from Conceptart.org half a year ago :mrgreen:
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bobby 55
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Re: TNM in the media

Post by bobby 55 »

Jonas wrote:Here's a hint:

Image
Wow! I can see that on a game case with a nifty title super-imposed(translucent perhaps).
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Re: TNM in the media

Post by justanotherfan »

The hull is too wide for that model of spacecraft. It could never have been built like that, and the image isn't faithful to what the original would have been. Also, considering the lack of available oxygen in space, it could not have rusted. The empty space is a little too green. Maybe it'll look better once imported into deusex.exe. Will we be able to uncheck it in the installer?

Parodying HDTP feedback. That looks really interesting, reminding me of a shipwreck on the ocean floor surrounded by debris. I think I remember the in-progress title from year back or so, but I forget if we weren't supposed to know it.
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Jonas
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Re: TNM in the media

Post by Jonas »

Project Hyperion. Yeah, we're still using that, though the concept's changed a lot since then. It's a good working title because there's no way in hell we can use it for the final product :P

Oh and just because I can actually counter all of that:
justanotherfan wrote:The hull is too wide for that model of spacecraft. It could never have been built like that, and the image isn't faithful to what the original would have been.
That's because it's been modified after it was wrecked.
Also, considering the lack of available oxygen in space, it could not have rusted.
It's not rust, it's yellowish light reflecting off the surface of Saturn (clearly visible in the background).
The empty space is a little too green.
I hope you mean yellow since there is very little green in that painting, and yeah that's Saturn again ;)
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Clandestine
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Re: TNM in the media

Post by Moonbo »

OTP legal department representative stands behind Jonas, arms crossed and foot tapping the ground.
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Jonas
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Re: TNM in the media

Post by Jonas »

What, I'm not allowed to make up bullshit about our game? :mrgreen:
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Clandestine
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Hassat Hunter
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Re: TNM in the media

Post by Hassat Hunter »

Jonas wrote:What, I'm not allowed to make up bullshit about our game? :mrgreen:
Of course, like all game devs are. The amount of features promised never *ever* converts to the amount of features actually in a game.
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Jonas
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Re: TNM in the media

Post by Jonas »

But I swear you will be able to get pregnant in Project Hyperion! And we have this feature where you can plant a seed and then return ten years later and it'll be a full grown tree! A space tree, even! And don't even get me started on our tech, oh boy! Full stereoscopic 3D independent of your monitor and with no glasses or special drivers required, direct brain-to-game input via a common webcam feed, and AI so intelligent it will actually be able to have a real conversation with you and you will never realise you're not talking to a real human being!
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Expeditions: Conquistador
Clandestine
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Hassat Hunter
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Re: TNM in the media

Post by Hassat Hunter »

Also got anything not promised for Oblivion or Fable 2? It sounds rather bland presented like that...

Unless of course one can get pregnant from those facehuggers from "Alien".
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Jonas
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Re: TNM in the media

Post by Jonas »

Our game comes with a complimentary beautiful underwear model.
Jonas Wæver
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I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Hassat Hunter
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Re: TNM in the media

Post by Hassat Hunter »

Not even nude? For shame...

I think I'll pass on Project StarCraft2 Ship...
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