TNM in the media

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Elmtordel
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Re: TNM in the media

Post by Elmtordel »

Only finnish-gamesite, which notices TNM:

http://plaza.fi/edome/uutiset/deus-ex-m ... n-keskelle

Translation:
Deus Ex-mod takes players in the middle of internet-war

Who would have thought that in 2009, someone will publish the legendary mods to Deus Ex game? At least bravery named Nameless Mod's crowd, they were finally finished their giant mod, which took more than seven years.

If the project development stages are weird, so is self mod too. The Nameless Mod draws its inspiration from the forums, Internet culture, and other more or less topical phenomena, offering players a whole new game. More than 900 mega-mod contains a completely new gaming world, new weapons, new story and even a new protagonist. Mod development team points out that the 900-Mb's each mod is greater than the game itself in due course.

Crimes, conspiracies and cyber-violence. It is the worse on mods done. I guess I'll install Deus Ex again and check out what's in seven years has been achieved.
Phrase structure is little bit different in finnish language, so there might be some sort of typos.

Haven't found any reviews yet, sorry. :P I'm afraid this mod will remain very unknown in our country.
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f9v
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Re: TNM in the media

Post by f9v »

There was one page review on Finnish gaming magazine called Pelit.
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ZeroPresence
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Re: TNM in the media

Post by ZeroPresence »

Mappers, Coders, Composers... the unsung heroes of TNM. :P

They sure love your silly story Jonas, and your smexy in-game representation, Trestkon. :P
bobby 55
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Re: TNM in the media

Post by bobby 55 »

Some goodness from the wonderful Richard Cobbett: http://www.pcgamer.com/2011/08/20/satur ... ent-117609
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Jonas
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Re: TNM in the media

Post by Jonas »

Yep, saw it. Totally awesome, gotta love Richard Cobbett* :mrgreen:

* Really, you have to. Otherwise I will punch you.
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LeoBad
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Re: TNM in the media

Post by LeoBad »

I've always thought that trailer came out great.
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Jonas
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Re: TNM in the media

Post by Jonas »

Still waiting for a full song based on the trailer track ;)
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LeoBad
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Re: TNM in the media

Post by LeoBad »

Jonas wrote:Still waiting for a full song based on the trailer track ;)
oh...right!
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Hassat Hunter
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Re: TNM in the media

Post by Hassat Hunter »

Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
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Jonas
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Re: TNM in the media

Post by Jonas »

Cool :-)

Thanks for letting us know.
Jonas Wæver
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kdawg88
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Re: TNM in the media

Post by kdawg88 »

There's a lot of great mods missed out there, such as CS, Quake 3 CPMA, Team Fortress etc. A well deserved mention for TNM, no doubt about it. :D
Frank
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Re: TNM in the media

Post by Frank »

Hey guys, so about a month ago, my new issue of my favorite gaming magazine SCORE came out. They have this section called "Retro", where they remind us of some old classics. Well, this month's game was DX. It was nothing new, but they did include a short reviews of three mods (TNM, Zodiac and Burden of 80 Proof), so I decided I could translate the TNM one for you (They also added a full version of DX:HR on the DVD that comes with it). I'm just gonna say sorry before I even start, because I've never done any proper translating skills, so it's probably going to be horrible and full of typos.
Deus Ex was from its release a great challenge for skilled fans, and Ion Storm, including Spector, supported modifications as well. In these long years came out many memorable modifications, which not only changed the graphical side of the game, but also added new, original content. For the purpose of this massive retrospective of DX, we chose three of probably most interesting mods, which by no means should slip through your agumented fingers.

Modification of year 2009, and probably the best full conversion mod of the original DX ever. Seven years of development brought to the world two main storylines, campaign of tens if hours of gameplay and more side quests than the original game. We could talk about the changes that TNM brought for hours. Complex story makes both serious and not so serious jokes about the anarchy on internet forums (I'm having problems with translating this one, if anyone got it and has a better alternative, please tell me - translator's note), adds the ability to create explosives, long lines of dialogue and a big number of side texts. TNM is more of a standalone game worshiping the cult of DX, then just an amateur modification, and by installing it you'll get a new view on the geniality of the original.
Any help with finding typos and misspelling is welcome. If anybody is interested I could add the review of Zodiac and Burden of 80 proof as well.
Edit: Ugh, this is what happens when I try doing more things at once in different laguages... I went through it and fixed all mistakes I could find, I hope it's better now.
Last edited by Frank on Wed Feb 27, 2013 1:41 pm, edited 1 time in total.
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G-Flex
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Re: TNM in the media

Post by G-Flex »

The "modifications supported as well" in the first sentence is just dangling there and makes no sense in context, the second sentence lacks a verb portion entirely, the third sentence says "look-back" which isn't really a thing that is said (maybe "retrospective"?), "slip between" in the next sentence should probably be "slip through", and... yeah, I'm too tired to keep going. There are a bunch of spelling mistakes, but they're mostly pretty obvious.
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Jonas
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Re: TNM in the media

Post by Jonas »

Awesome, thanks Frank! I thought your translation was all right :)
Jonas Wæver
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I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
bobby 55
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Re: TNM in the media

Post by bobby 55 »

Some idiot mentions the TNM sewers over at RPS.

http://www.rockpapershotgun.com/2014/07 ... nt-1638719
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