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Re: TNM Player Screenshots

Posted: Wed May 27, 2009 12:55 pm
by AgentSmithereens
Behold ... modern art!!!

http://i44.tinypic.com/2luar1t.jpg
http://i40.tinypic.com/11aeiv6.jpg

Of course, I could have just lockpicked the door or grenade climbed to get up there, but who'd want to do something as uninteresting as that? This way's far more entertaining!

Re: TNM Player Screenshots

Posted: Wed May 27, 2009 2:05 pm
by Jonas
You call that art? That's garbage! :lol:

Re: TNM Player Screenshots

Posted: Wed May 27, 2009 3:06 pm
by Jane_Denton
Jonas wrote:You call that art? That's garbage! :lol:
LOL :lol: I concur... Very well placed AgentSmithereens. You have too much time on your hands... ;)

Re: TNM Player Screenshots

Posted: Wed May 27, 2009 3:27 pm
by Xesum
*Pisses Self with Laughter*

Re: TNM Player Screenshots

Posted: Wed May 27, 2009 3:58 pm
by AgentSmithereens
Jane_Denton wrote:
LOL :lol: I concur... Very well placed AgentSmithereens. You have too much time on your hands... ;)
Time that should probably be spent revising for A-levels, but ... nah, TNM's much more fun.

Re: TNM Player Screenshots

Posted: Wed May 27, 2009 4:26 pm
by Hassat Hunter
AgentSmithereens wrote:Time that should probably be spent revising for A-levels, but ... nah, TNM's much more fun.
Pretty much everything is...

Re: TNM Player Screenshots

Posted: Wed May 27, 2009 8:18 pm
by SlySpy
You should totally be an architect for homeless people in the future. You could probably go to a junkyard and create a metropolis out of it.

Re: TNM Player Screenshots

Posted: Thu Jun 04, 2009 1:30 am
by Skilgannon
More shots. First some nitpickery, then some cool stuff. ;) Plz excuse if you've dealt with the nitpicks before.....
Laser dot seems to be malfunctioning on the blowpipe. It appears on the floor, and doesn't follow the crosshair or the player...
Laser dot seems to be malfunctioning on the blowpipe. It appears on the floor, and doesn't follow the crosshair or the player...
Ghand's texture misaligned here...
Ghand's texture misaligned here...
Not only does DD attempt to hold his sword like a rifle, so does Trestkon. Does it whilst standing...........
Not only does DD attempt to hold his sword like a rifle, so does Trestkon. Does it whilst standing...........

Re: TNM Player Screenshots

Posted: Thu Jun 04, 2009 1:32 am
by Skilgannon
Soz for double post, damn 3 attachment only limit....
.......and whilst running. Compare that with, say, one of the katana's.
.......and whilst running. Compare that with, say, one of the katana's.
O.o Kashue's ordered in a new sculpture it seems....
O.o Kashue's ordered in a new sculpture it seems....
You guys are now so far above 9000, we can no longer see you without the aid of telescopes. :D
You guys are now so far above 9000, we can no longer see you without the aid of telescopes. :D

Re: TNM Player Screenshots

Posted: Thu Jun 04, 2009 1:36 am
by Skilgannon
And finally (I know, triple post, naughty me), the stress is getting to Kashue....
Kashue's paranoia.JPG

Re: TNM Player Screenshots

Posted: Thu Jun 04, 2009 9:37 am
by Jonas
Skilgannon wrote:Laser dot seems to be malfunctioning on the blowpipe. It appears on the floor, and doesn't follow the crosshair or the player...
You're not using the latest patch then. The blow pipe isn't even laser moddable anymore.

The Ghand thing isn't our fault, it's a result of shitty UV mapping on the original mesh.

Thanks for reporting the fireblade issue, though this definitely is not the place for bug reports :)

Re: TNM Player Screenshots

Posted: Thu Jun 04, 2009 12:41 pm
by Hassat Hunter
1.0.1 removes the scope... you can still attach a laser (yes, in 1.0.2), and indeed it gives the result Skilgannon mentions (I posted it somewhere in the 1.0.2 thread).

Have to say, while the standing still looks silly, the running is kind of cool, holding the sword in 2 hands like that, battle ready. But that may just be me :D.

Also; Jonas' Mutter CD ftw...

Re: TNM Player Screenshots

Posted: Thu Jun 04, 2009 3:37 pm
by DDL
The laser on the blowpipe is probably something to do with the laser fix we added (making the dot waver rather than being pinpoint). It calculates the location of the 'barrel' of the gun and traces out from there, but if the blowpipe has an offset that, say...sticks the start location inside the player or something..you will probably get fuckups like this. As noted, the easiest fix is to just stop it being laser modded. Especially since it has pinpoint accuracy anyway.

Re: TNM Player Screenshots

Posted: Fri Jun 05, 2009 12:20 am
by Skilgannon
I am running 1.0.2, Jonas. :)

And yes Hassat, Rammstein ftw, I just found 'tallica first. :D

Re: TNM Player Screenshots

Posted: Fri Jun 05, 2009 12:21 am
by Jonas
Hm so it seems.

How the shit did that get back in there...

Ah well, (re?)fixed it for 1.0.3.