But yeah you guys are getting the picture now.
Jonas you basically summarized what I was trying to say. But Imagine it team based RPG with citybuilder elements ala Syndicate and you've basically got what I'm trying very hard to develop right now. Only rather than have the player at high level, allow them to play it at low level (ie. as a single character facilitating a role.) and then allowing them to progress to a high command role as they level up in rank.Exactly, and don't forget that Sim City is an RPG because you can customise your city, and Civilisation is an RPG because you can customise your nation, and tons of racing games are RPGs because you can customise your cars.
(Essentially merging RTS and RPG into the same game, in the same way Arma2 combines RTS and FPS together- or Mount and Blade with how it combines RPG,FPS AND RTS in the same game.- only this game isn't an FPS-- cause I'm not a crazy idiot to try something this big as my first commercial game. RTS + RPG should work.)
If it ever works I'm sure you'll be impressed and not think its an illogical game design .
This is pretty close only its missing "Class" which is essentially a global identification of what that particular role does- Though we're seeing class go away, in favor of the Deus Ex style where there is only 1 class. Multiple classes are very useful with RPGs, Singular Classes work only if you're either trying to avoid the RPG elements (Fallout 3 and Oblivion) OR you're focusing on creating a modular Class (Deus Ex) where the class can facilitate more than one role (though the trade offs make it so you can't be good at everything.. Unlike Fallout3 and Oblivion where there's no trade off.)RPG game: A game with meaningful choice(usually in the form of stats/skills)
Deus Ex uses the Augmentation system to say "Pick X or X as you super power" and then you go "Fuck.. both are awesome!... god damn it.." this is great.. Unlike Fallout3 and Oblivion which is basically "Buff... Buff... Buff... Ok I'm 100 on everything now.. lets play the game."
And then you've got Neverwinter Nights which is just insanely complex- because its from a purist RPG background- it never tries to be anything other than a classic RPG- there's so many classes that you really do appreciate the uniqueness of your character more. (I especially love that INT makes you talk more Intelligently or Stupiderer....) Using it as a dump skill is the funniest thing ever and really brings your characters personality out.