TNM SDK ?

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heliosentity101
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TNM SDK ?

Post by heliosentity101 »

Any Word On the TNM SDK Yet Guys ? joans said this would be released the minute 1.0.3 was released , but Iv;e seen nothing on these Boards As of yet Or any downloads For It :( I'm Guessing it Wont overwrite the Original SDK in any way ? Forgive the impatience :lol: I just wantz it really badly :D
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Re: TNM SDK ?

Post by that guy »

You can just use the deus ex sdk...
If you point it to the tnm.ini you should get all the packages and everything laoded automatically and you should be able to load up the maps etc
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heliosentity101
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Re: TNM SDK ?

Post by heliosentity101 »

How do you do that though ? Ive TRied that and nothing seems to load up ?
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Hassat Hunter
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Re: TNM SDK ?

Post by Hassat Hunter »

The 1.0.3 patch isn't "released" though (otherwise the main page would tell it, and the the ISO and EXE were updated). It's just in forum users testing it as good guineau pigs mode ;).
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Jonas
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Re: TNM SDK ?

Post by Jonas »

heliosentity101 wrote:joans said this would be released the minute 1.0.3 was released
I'm pretty sure I said the SDK would be released some time after 1.0.3.

It's just our source files. You can still use WotGreal to extract them if you know a bit about Unreal modding, and if you don't you'll probably have to learn anyway, in order to find any use for our source files once we release them.

Also what Hassat said.
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heliosentity101
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Re: TNM SDK ?

Post by heliosentity101 »

Ah ..... whoops my bad jonas :oops: I Guess I'll just wait for The SDK then :)
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Re: TNM SDK ?

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In reply to your "how do you do that question" the easiest way would be to replace deusex.ini with your tnm.ini (renamed appropriately)
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heliosentity101
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Re: TNM SDK ?

Post by heliosentity101 »

How Do You Mean Replace them ? Like Delete the Original DX ini and C&P the TNM ini ?

Confused.com/help! :lol: :oops:
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Re: TNM SDK ?

Post by Jonas »

Don't delete anything - rename to eg. DeusEx.ini.old and then replace, yes.
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Re: TNM SDK ?

Post by Morti »

heliosentity101 wrote:How Do You Mean Replace them ? Like Delete the Original DX ini and C&P the TNM ini ?

Confused.com/help! :lol: :oops:
Are you really Scottish?

Sorry, a tiny bit off topic I know.
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heliosentity101
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Re: TNM SDK ?

Post by heliosentity101 »

Yeah ! course I am :) I just don't wanna use most Scottish slang on here because Everyone Would get totally confused haha ! But Aye Indeed , I'm Scottish through & through haha
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Re: TNM SDK ?

Post by ~DJ~ »

Well, I've mapped an easter-egg map waay before, like after I got tnm when it was released.. it was on Patch 1.0, the first one... so liek I don't know if it will work in the new patch.. but just wanted to say.. I actually cheated... :cry:

Not that cheated cheated, because.. I just had 1 easteregg missing and I was at gamespy level and then I said oh well let's just summon easteregg, and so did I, picked/frobbed it.. and the count went to 0. thus made me do it.. :/


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Re: TNM SDK ?

Post by PKodon »

that guy wrote:In reply to your "how do you do that question" the easiest way would be to replace deusex.ini with your tnm.ini (renamed appropriately)
Okay, I read the other post where you said to replace the DeusEx.ini with the TNM one, but, is there a way to do it in the icon link with command-line parameters, like you do to get the game to run Mission Packs without interfering with each other, or with Deus Ex? If so, then one could just copy the icon for the editor and put the proper parameters in.

BTW, now that the TNM SDK is out, I'd like to know if the files/directories in there need to go in specific locations in the TNM directory? As I understand it, the maps and other files contain directory paths based off of the System directory for Deus Ex or for the Mission Pack (though I guess that the people at Ion Storm deleted some of the files that were pointed to after the maps were created, so the maps must contain copies of the material that wasn't included with the game).

PK
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Re: TNM SDK ?

Post by that guy »

from memory you can use ini=
I know it works for the game exe. Not 100% sure for the editor.
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