My a1.7.5 dialogue bugs

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My a1.7.5 dialogue bugs

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The plan is that I'll dump them all here and when the list is complete I'll add a bug to the tracker pointing to this thread.

To start the list:

When receiving the noobz gang mission from the firewall there is a single point where he refers to trestkon in the second person. I think "you deem" should be changed to "deemed".
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When talking to the Noobz trestkon refers to MKs racket as a 'hoax'. It's really more of a scam. Don't ask me to define the two words but there is defiantly a difference and its the latter.
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Post by NVShacker »

that guy wrote:When talking to the Noobz trestkon refers to MKs racket as a 'hoax'. It's really more of a scam. Don't ask me to define the two words but there is defiantly a difference and its the latter.
Even in the face of Danish oppression, the difference is still standing.

:p
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Post by Jonas »

Danish oppression? :?

If you say I've used the wrong word then I trust I've used the wrong word and that it's not just your personal opinion. I've fixed it now.
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Re: My a1.7.5 dialogue bugs

Post by Jonas »

that guy wrote:When receiving the noobz gang mission from the firewall there is a single point where he refers to trestkon in the second person. I think "you deem" should be changed to "deemed".
Can't do that, the lines have already been recorded. It's actually inside quotations too, which is meant to signify that the mission parameter was defined by Phasmatis, so it's okay if it sticks out a little.

But thanks for the suggestion.
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Post by NVShacker »

Jonas wrote:Danish oppression? :?

If you say I've used the wrong word then I trust I've used the wrong word and that it's not just your personal opinion. I've fixed it now.
Actually I was just making a joke about him using "defiantly" instead of "definitely".
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Post by Jonas »

Oh... I don't get it :lol:
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Hahaha stupid firefox spell checker :(
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In the public terminal article about the pdx accounts there is a newline missing after the question about the supreme court.
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I wandered into the goat area where they kidnapped the guy. They all went hostile and one of them gave the "please brother ...refrain... implement... my direction" bark. However this wasn't particularly applicable given I had no weapon drawn and they attacked me.
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The guys in front of the TV, NVShacker and SpaceMan dont have barks when I frob them
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Post by Jonas »

that guy wrote:In the public terminal article about the pdx accounts there is a newline missing after the question about the supreme court.
Uhm, which one is that?
I wandered into the goat area where they kidnapped the guy. They all went hostile and one of them gave the "please brother ...refrain... implement... my direction" bark. However this wasn't particularly applicable given I had no weapon drawn and they attacked me.
Is that one of their BarkAllianceHostile lines? If so, it sounds like using an alliancetrigger to turn them hostile triggers that bark set, and I'm not sure it should. Could you look into it?
The guys in front of the TV, NVShacker and SpaceMan dont have barks when I frob them
That's odd... probably a budged bindname, I'll check it when I get home.
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Post by that guy »

It was the ForumPlanet FAQ post.

Well they all turned to face me and drew weapons so I don't think it was the alliance trigger. The issue is more than if they see you and are hostile they may ask you to stop attacking them even if you're not.
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Post by Jonas »

No, BarkAllianceHostile should only play if they have been friendly but turn hostile. I don't know if I can fix this without changing all the other goats' barks as well.
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