Alpha 1.7.7

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Alpha 1.7.7

Post by Trestkon »

I've just compiled TNM Alpha 1.7.7 which contains all current fixes and updates. It should be *much* more playable than Alpha 1.7.5 and will tide us over until Alpha 1.8.0.
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Post by Trestkon »

This also gives me a chance to clear up my bug list. If someone could confirm the fixes and close these bugs, that would be great:

217, 284, 310, 311, 471, 449 (This one isn't actually installer related, but I believe the elevator should be fixed in the DXE map in this version.)
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Post by DDL »

Ok, downloaded this, tried the training mission: the fists are a bit buggered, it seems.

A) the mesh is oriented the wrong way round (180 flip: you see your hands punch you in the face)

B) the mesh explodes into stretchy triangles when playing idle anims, and this frequently crashes the game.

I assume this isn't good?
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Post by Trestkon »

DDL wrote:Ok, downloaded this, tried the training mission: the fists are a bit buggered, it seems.

A) the mesh is oriented the wrong way round (180 flip: you see your hands punch you in the face)

B) the mesh explodes into stretchy triangles when playing idle anims, and this frequently crashes the game.

I assume this isn't good?
Uh...that's a new one o_0

*checks*
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Post by Trestkon »

Wow, that's pretty hilarious, actually :p

I have no idea how it happened, though, they used to work fine...we shall investigate! Thank you, good doctor :)
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Post by Jonas »

Well we did implement a new fist model between A155 and A175. I reckon you didn't get the new model or something. I'll send it to you.
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Post by Trestkon »

New models make me happy :D Not having them on the FTP makes me sad :( But quickly fixing a bug makes me happy :D But uploading 200mb again makes me sad :(

I'll recompile the Alpha and upload a fixed version, then I'll upload a pre-compiled TNMItems.u so you don't have to grab the whole thing again, DDL.
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Post by DDL »

Coolio! Should the fists make people bleed (without the suparlethal gloves), btw? Or is that just in the training mission?

They strike me as more of a damagetype = 'knockedOut' weapon, rather than shot.
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Post by Trestkon »

DDL wrote:Coolio! Should the fists make people bleed (without the suparlethal gloves), btw? Or is that just in the training mission?

They strike me as more of a damagetype = 'knockedOut' weapon, rather than shot.
I agree, we'll probably change that.

Okay, I actually don't think I'm going to upload a 'patch' because we've taken the liberty of updating several other pieces of code, maps, and other tidbits that will make the whole thing a lot more sensible. Sorry to make you download the entire thing again :S

It'll be up sometime this afternoon, I'll make a post.
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Post by Trestkon »

After a mad dash by everyone today, I've compiled a new Alpha with tons of general and story improvements/fixes. It's uploading right now and will be complete 2 hours after the time of this post. The link is the same :-)

If someone could grab it and close the above mentioned bugs, that would be great :D
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Post by Jonas »

The Downtown district appears to be jinxed. It is underwater in the A1771 build. I have fixed it now, but then I got a new lighting crash approaching the temple hill.

It's the map from hell, I tell you.
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Post by Jonas »

I may or may not have fixed the light crash again - I simply can't tell because a huge new BSP hole in the lower canal between the two bridges is flooding the map again.

Chris, I'm sorry to say this, but you have officially failed hard at making a more BSP-friendly map than Kevo's old Downtown. Somehow you have managed to create a map that is even harder on the engine than the old Downtown. Think that's meant as a compliment? Think again :?
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Post by Jonas »

Okay everybody who has downloaded Alpha 177 or 1771, please download these two maps, overwrite the versions in your TNM\Maps folder with them and give them a spin for me. I'm especially anxious to hear if the lighting crash persists. I haven't had the nerve to test that myself, too much... panic.

http://thenamelessmod.com/teamftp/MAPS/ ... _09_07.rar
http://thenamelessmod.com/teamftp/MAPS/ ... _09_07.rar
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Post by Trestkon »

Okay, those maps seem to be stable but there's an invisible BSP wall in the M20 one. Jonas is going to see about fixing it tomorrow, but you can still play the mod using them.
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Post by Jonas »

I may slit my wrists in the attempt to fix it though, so you may want to start planning my funeral.

Anyway, good night.
Jonas Wæver
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