Audio

Stare in awe at the fascinating machinations of the TNM team during the last two years of production, this was our private forum.

Moderator: TNM Team

Post Reply
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Audio

Post by Trestkon »

Audio crew:
Grub
Spaic
Brian Gerstle

Musicians:
Leo Bad
Ahmatron
Steve Foxon

Note on Death Tracks
Death tracks should be 15 seconds in length and DO NOT have to loop

RMS Scale:
0 to -6 dbFS for dialog
-6 to -13 dbFS for sound effects
-13 to -18dbFS for the music

How to hear your .ogg tracks ingame
http://tnm.offtopicproductions.com/team ... mHowTo.rtf

To-do list:

Music:
Theme Track (Leo)
Phasmatis' Apartment and PDX HQ (Leo)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death

Despot's apartment (Trent - The Horror)
- Ambient
- Combat

FC Downtown (Ahmatron - City Lights)
- Ambient
- Conversation
- Combat
- Death

FC Corporate (Ahmatron - Glass and Metal)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death

FC Corporate Sewers (Ahmatron - Glass and Metal)
- Ambient
FC Slums (Ahmatron - Urban Decay)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death
- Outro

FC Slums Sewers (Ahmatron - Urban Decay)
- Ambient
Sol's Bar (Leo)
- Ambient 1
- Ambient 2 - Burned down
- Combat
- Death

Partyzone (SpiritVII - The Party Zone)
- Ambient
Voodoo Shop (Ahmatron - Spirits (Use Slums combat))
- Ambient
- Death

WorldCorp HQ (Steve - Frequency Modulated)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death

WorldCorp Sublevel (Steve - Frequency Modulated)
- Ambient
DXO Hideout (Ahmatron - Hideout)
- Ambient
- Conversation
- Combat
- Death

Goat City and Templae (Andrew)
- Ambient 1
- Ambient 2
- Conversation
- Combat
- Death

Llama Temple + Subterranean Caverns (Graeme - Esoteric Semblance)
- Ambient
- Conversation
- Combat
- Death

Server Complex - New (Steve - Sub Stance)
- Ambient
- Conversation
- Combat
- Death

Server Complex - Old (Steve - Strange String Thing)
- Ambient
- Combat
- Death

Deus Ex Incarnate - Ruins (Steve - Facility)
- Ambient
- Conversation
- Combat
- Death

Deus Ex Incarnate - Moderator area and HQ (Redd - Under the Earth)
- Ambient
- Conversation
- Combat
- Death

Deus Ex Incarnate - Caverns (Steve - Cathedral of Rocks)
- Ambient
- Death

ABI Official Complex (Steve and Andrew - Rewired)
- Ambient
- Conversation
- Combat
- Death

ABI Underground Complex (Steve and Andrew - Ice-olated)
- Ambient
- Conversation
- Combat
- Death

HTTP GameSpy (Leo)
- Ambient
- Conversation
- Combat
- Death

Trestkon's Radish Adventure (Leo - Dumpster Lament)
- Ambient
- Death

Cinematics (Leo)
- Intro
- PDX ending (with TRM)
- PDX ending (without TRM)
- WC ending (with Scara, with Kylie)
- WC ending (with Scara, without Kylie)
- WC ending (without Scara, with Kylie)
- WC ending (without Scara, without Kylie)
- Ryan ending

Credits (Leo - Looking At You)

(91 / 91 = 100%)
Last edited by Trestkon on Wed May 14, 2008 12:06 am, edited 18 times in total.
Briguy
The Nameless Mod
The Nameless Mod
Posts: 37
Joined: Mon Oct 24, 2005 3:49 am
Location: Windsor ,Onatrio, Canada
Contact:

Post by Briguy »

Wow, nice to finally a listing in detail of who has what to write for. This is so great. Looks like I have a fair bit to do. This is totally not what I expected. EXELLENT! Nice to be back! :D
Redd
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Eh... who are you? Redd?
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Briguy
The Nameless Mod
The Nameless Mod
Posts: 37
Joined: Mon Oct 24, 2005 3:49 am
Location: Windsor ,Onatrio, Canada
Contact:

Post by Briguy »

Jonas wrote:Eh... who are you? Redd?
Ehhh, Yeah :lol:
Redd
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Heh, I was talking to Redd last night and he sent me a little ditty that made me laugh:

http://tnm.offtopicproductions.com/team ... decide.mp3

It'd be cool to think up a place to use that, music that can make you laugh without any supporting effects is awesome:D
-Life does not snap to the x-axis
Briguy
The Nameless Mod
The Nameless Mod
Posts: 37
Joined: Mon Oct 24, 2005 3:49 am
Location: Windsor ,Onatrio, Canada
Contact:

Post by Briguy »

Glad you found some humor. I'd like this mod to show versatility in everything we do. From Serious to humorous as well. Please submit your feed back as this was done in about 30 min. Thoughts please! :P :roll:
Redd
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

HAAHAHAHAHA! OMFG that rocks! Oh man. We gotta use this. I have no idea what we'll use it for, but we GOT to use this... how about... the voodoo shop, maybe? It's pretty trippy with that extradimensional hallway and all. Hmm...
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Phasmatis
Off Topic Productions
Off Topic Productions
Posts: 2057
Joined: Sun Apr 25, 2004 7:55 am
Location: UK
Contact:

Post by Phasmatis »

Lol that is superb! I love it.
Keeper of the pointy stick of injustice™.
User avatar
metche_steele
Illuminati
Posts: 1321
Joined: Thu Dec 09, 2004 4:45 pm

Post by metche_steele »

I think its brilliant :D :D Genius brilliant!
Keffe
Thug
Posts: 27
Joined: Fri Oct 21, 2005 5:08 pm
Location: East Coast, USA
Contact:

Post by Keffe »

I have no idea what the maps look like and such but this song is awsome. It has to fit in somewhere.

EDIT:: The more I listen the more it reminds me of the style of music from Fable.
Briguy
The Nameless Mod
The Nameless Mod
Posts: 37
Joined: Mon Oct 24, 2005 3:49 am
Location: Windsor ,Onatrio, Canada
Contact:

Post by Briguy »

:shock: Wow, I am flattered that you all like it. I just thought a little twist in the game should be there. Now mind you the loop point willl be fixed using the ogg format as media player (MP3) sucks IMHO. As well a a volume adjustment for each instrument, and a small mix to make it stand out. Man I have some much original content on my drive I really do not know what to do with it all :? . Again anymore idea's will be considered as this mod is the efforts of all involved and I invite all TNM members to be a part of what I do, Only for the sake that we have to really be content with this when completion is met. Thanks to all. Looking forward in completing all the maps assigned to me. Ciao for now
Redd
Briguy
The Nameless Mod
The Nameless Mod
Posts: 37
Joined: Mon Oct 24, 2005 3:49 am
Location: Windsor ,Onatrio, Canada
Contact:

Post by Briguy »

Sols bar will be a real treat and I hope it blows your mind as it will mine
Redd
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

I've been rearranging a few of the tracks being that I think we have too many of them. Now all four levels of the WC HQ will use the same track, and I've assigned Andy to compose them, simply because I think his gritty dark style will fit it perfectly.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

I like the song and think it suits the voodoo shop but I don't see how it is funny.....
Grub
Off Topic Productions
Off Topic Productions
Posts: 55
Joined: Thu Mar 24, 2005 9:41 pm

Post by Grub »

that guy wrote:I like the song and think it suits the voodoo shop but I don't see how it is funny.....
It's funny because, among the strange whistling police sirens, the horns sound like enormous expulsions of rectal gas.
Post Reply