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Trestkon
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Post by Trestkon »

that guy wrote:tnm, tnmitems and tnmdeco uploaded.
Re-Uploaded tnmitems, it was missing some chemicalbottle textures.
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Jonas
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Post by Jonas »

New texture package, contains various signs for DXE and ATC and, I think, a few other assorted tid-bits:

http://tnm.offtopicproductions.com/team ... _v0.59.rar
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Post by that guy »

TNM 0.42 uploaded
including, but not limited to DDLs new difficulty settings code and the new gas mask.
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Jonas
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Post by Jonas »

v3.8 of TNMCharacters uploaded; I got sick of waiting on those last two robot skins (it's taken two fucking weeks so far, and I only got one out of three skins!). It makes me nervous not to have a recent version of a package uploaded to the FTP if I've changed it this much since the last update. I may upload a new version again when I get those robot skins, or I may wait until I've added more changes. We'll see.

http://tnm.offtopicproductions.com/team ... s_v3.8.rar

The package may or may not be compatible with the latest version of TNM.u. A new boolean used in many of the character classes was implemented quite recently, so I'm not sure it was in the latest TNM.u update. In other words, back up your old package before you install.

There's also a new version of TNMDatavault up, but nobody will actually need that package yet.

http://tnm.offtopicproductions.com/team ... t_v0.7.rar
Jonas Wæver
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Post by that guy »

tnm.u version .43 uploaded including misc changes that I've forgotten and a WIP vending machine curtesy of NVShacker. Jonas if you want to try it out you'll have to take the WModvendingmachine we got from phas and make it inherit from tnmvendingmachine, and put it in tnmdeco.
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Trestkon
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Post by Trestkon »

Woo, can't wait to try that one out :D
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Post by that guy »

tnmitems v0.37b uploaded. This includes only classes and must be installed over top of v0.37
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Jonas
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Both texture packages updated

Post by Jonas »

Both texture packages updated. This is a major one containing new textures for the Goat City and Templae?, the Downtown sector, the NSC, etc. Especially Eric has provided a lot of textures for this update from his NSC map. Grab them both here, you won't be disappointed:

http://tnm.offtopicproductions.com/team ... _v0.60.rar

http://tnm.offtopicproductions.com/team ... _v0.61.rar
Jonas Wæver
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I've made some videogames:
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Post by that guy »

tnm package update to 0.44 for testing
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Trestkon
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Post by Trestkon »

that guy wrote:tnm package update to 0.44 for testing
Wootly! I shall crush some bugs weeeery soon.
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Post by DDL »

This thread makes for the most incredibly confusing reading. :D

I'm so glad TNM is being handled by such competent, organised people, and not, say, by me.
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Jonas
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Post by Jonas »

You have to be organized when you're coordinating 20 people.

We learned that the hard way.
Jonas Wæver
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Jonas
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Post by Jonas »

TNMItems and TNMDeco have been updated:

http://tnm.offtopicproductions.com/team ... _v0.38.rar
http://tnm.offtopicproductions.com/team ... _v0.49.rar

TNMDeco has a few problems though:
  • TNMDVDCase is missing several textures that haven't been made yet. Their import functions have been commented out, but the class is trying to meshmap the first texture (which is one of the commented ones). I suggest this should be changed to #10, which is Deus Ex.
  • The Sprinkler is missing a water texture named JSprinkler2, but is trying to meshmap it anyway.
  • Our vending machines are for some reason called WModVendingMachine which is quite a misnomer and should be changed to something logical like before we start placing them. I notice it extends TNM.TNMVendingMachine, so I guess we can't use that :?
  • It is also trying to meshmap the textures JWModVendingMachine1 and JWModVendingMachine2, which do not exist.
I also had a problem compiling TNMItems until Shane fixed some code in the shotgun class. I don't know if Shane has re-uploaded the package with the fix, so save your old package before you compile the new one.
Jonas Wæver
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I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Jonas
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Post by Jonas »

Crap :?

Furthermore, it appears TNMItems contains a duplicate of TNMDVDCase.uc in TNMDeco, which fucks things up quite a bit. I'm also pretty sure we can delete chemicalbottle.pcx, which is the untextured UV map.

Perhaps you'd all better not download TNMItems just yet...
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Jonas
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Post by Jonas »

TNMDeco and TNMItems re-uploaded with a fixed vending machine and fixes to the shotgun and the DVD case problems. Same links as above.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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