Packages

Stare in awe at the fascinating machinations of the TNM team during the last two years of production, this was our private forum.

Moderator: TNM Team

User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

New Misc_Tex, get it while it's hot:

http://tnm.offtopicproductions.com/team ... _v0.68.rar

Most notably, it contains the new graffiti textures for Downtown. Remember, modulation's the trick!
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Finally decided to build the music gear in the Partyzone with CSG because I've repeatedly failed to (or failed to get Trestkon to) procure modelled instruments to use there. Don't want to bother Phas about it, so CSG it is.

Spent a few hours scouring the web for texture-worthy photos, and I think it worked out decently. Here's the new Misc_Tex package with a bunch of textures for instrument cases in the Misc group:

http://tnm.offtopicproductions.com/team ... _v0.69.rar

Especially fond of the Fender guitar case. Download the latest Partyzone build if you wanna see what I did with them. It's all on the second floor in the room with the four musicians.

Now I just need to write their conversations.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

New TNMText up! And now all the packages in it compile thanks to Nick! He is awesome for fixing our debilitating compile-bug with TNMConvos1. We love him and we want to marry him.

Grab it here:
http://tnm.offtopicproductions.com/team ... _v0.47.rar
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

how did he fix it?
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Split up the import file :shock:
-Life does not snap to the x-axis
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

We just had to split the import class into 2 :oops:
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

TNM 0.46 uploaded. Expect a package overhaul with the inclusion of a TNMGUI package before the next TNM.u release. This overhaul should require no map changes or anything.
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

TNMGUI v0.01 and TNM v0.47 uploaded
User avatar
NVShacker
Off Topic Productions
Off Topic Productions
Posts: 178
Joined: Sun Sep 03, 2006 4:14 am

Post by NVShacker »

I edited the first two posts to reflect the changes with TNMGUI.

The only new feature that the majority of you will probably notice is the improved summon window (phasrox cheat code) bundled in with the package.
NVShacker
Are you still there?
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

W00t! Excellent job, coding entities :D

It all compiled nicely, but I got a couple of warning I thought I should mention:

Code: Select all

Warning: C:\DeusEx\TNMGUI\Classes\tnmsummonwindow.uc(378) : Warning, ReadToken: Bad quoted string

Code: Select all

Log: Parsing AIPuzzleConfiguration1
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('

Code: Select all

Warning: C:\DeusEx\TNMGUI\Classes\tnmsummonwindow.uc(48) : Warning, ReadToken: Bad quoted string

Code: Select all

Log: Compiling AIPuzzleConfiguration1
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
-Life does not snap to the x-axis
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Hey Trest, I got these same warnings when I compiled them a few days ago, and I forwarded them to Nick who claims to have fixed it. Just so you know :)

Was a good idea to post here though.

Once you fix those monitors, I'll upload a new version of TNMDeco that will be compatible with these packages.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Major update

Post by Jonas »

TNM_Misc_Tex updated to v0.70:

http://thenamelessmod.com/teamftp/PACKA ... _v0.70.rar

Furthermore, the following maps have been updated:

20_PhasApartment
20_WeaponShop
20_SolsBar
22_SolsBar
20_WCFloor1
22_WCFloor1
20_WCFloor2
20_WCSublevel
20_OSC04
24_SpaceStation01

Some of these require textures from the new Misc_Tex. Some of them require objects that aren't in the current packages, and will therefore not be supported until Shane updates TNM so Nick can update TNMGUI and Larry or Phas imports the fixed monitors so I can put them in TNMDeco and update that too.

Phew :)

The most significant update is 24_SpaceStation01, which has been fully pathed and filled with enemies. Unfortunately I seem to have introduced a really unpleasant bug that freezes the game randomly during this level, forcing me to shut down the process and not get any log messages. It could be anything, but the pathing is definitely my main suspect. I have no idea what to do about it, sadly. This is going to be a tough one to crack.

TNM_Core_Tex and TNMText will also be updated soon enough. I'm waiting for the last scorched textures for 22_SolsBar for the former and working on a bunch of new bulletins for the latter.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

TNMCharacters updated.

Shane, my version of the Phasers don't appear to have a visual effect on teleport. Do you have a more finished class lying around?
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

TNMDeco finally updated:

http://thenamelessmod.com/teamftp/PACKA ... _v0.51.rar

Today's package update is dedicated to Jason Cooke ;)
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Phasmatis
Off Topic Productions
Off Topic Productions
Posts: 2057
Joined: Sun Apr 25, 2004 7:55 am
Location: UK
Contact:

Post by Phasmatis »

Is MiniAlien in the TNMCharacters package yet? I tried to load the spacestation maps but couldn't because that file was missing.
Keeper of the pointy stick of injustice™.
Post Reply