Coding
Moderator: TNM Team
Rainy footstep sounds:
http://tnm.offtopicproductions.com/team ... hstep1.wav
http://tnm.offtopicproductions.com/team ... hstep2.wav
http://tnm.offtopicproductions.com/team ... hstep3.wav
http://tnm.offtopicproductions.com/team ... hstep4.wav
http://tnm.offtopicproductions.com/team ... hstep1.wav
http://tnm.offtopicproductions.com/team ... hstep2.wav
http://tnm.offtopicproductions.com/team ... hstep3.wav
http://tnm.offtopicproductions.com/team ... hstep4.wav
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Hey Shane, note I changed the second item on your to-do list. This one may be difficult, but if you can do it, I think these are the things which will be needed to implement snow:
Effects.Corona.Corona_A
Effects.Corona.Corona_G
- Slowing down the fall speed.
- Implementing a certain degree of random zigzagging.
- Removing the splash.
- Using a sprite instead of a model.
Effects.Corona.Corona_A
Effects.Corona.Corona_G
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- The Nameless Mod
- Posts: 1312
- Joined: Mon Apr 26, 2004 1:54 am
- Location: Perth, Western Australia
I should point out that Smoke's preciptation generator is so called since it is designed to be versatile enough to handle all forms of precipitation. I'd check out the properties avaialable before I go messing with code. I can do that however if you don't want to do it yourself or have someone else do it.
-
- The Nameless Mod
- Posts: 1312
- Joined: Mon Apr 26, 2004 1:54 am
- Location: Perth, Western Australia
also removed
from sols ar given that it occurs in the dxo pretravel[/code]
Code: Select all
// Identify the player as a killer
if (flags.GetInt('KillCount_DXO') >= killsForDXOKiller)
flags.SetBool('Killer_DXO',true,,23);
Aw man, I've totally lost track of how all that stuff works, I'll just take your word for it that it works, and if something goes wrong later, we'll catch it during beta
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- The Nameless Mod
- Posts: 1312
- Joined: Mon Apr 26, 2004 1:54 am
- Location: Perth, Western Australia
I'm going to try to explain the stealth thing again.
Assume me to have no knowledge of what missions go on in what maps.
Now there are five WC maps. The player gets a mission to plant the spyware device at WC. If the player has recieved this mission and has not yet completed the mission then he would be deemed to be doing the mission if he is in one of the WC maps. If he is spotted when he is deemed to be attempting the spyware mission then he will not get the stealth award for the spyware mission.
In this situation
if
(the player is detected) and (the player is in one of the WC maps) and (the player has got the mission but not completed it)
then
we would set the non-stealthy flag that corresponds to that mission. something like MS_Spyware_NoStealth
Now if I had a knowledge of the maps and missions I could do this myself. However I do not have this knowledge so I need to get it from you.
Information I will know when the player is detected:
-what map he is in
-the value of any flags
Information I do not currently know:
-how to work out what mission the player is doing based on this information
I can't really think how I can make this any clearer so I hope you understand. Otherwise if someone else gets it could you please rephrase it more coherently and repost.
Assume me to have no knowledge of what missions go on in what maps.
Now there are five WC maps. The player gets a mission to plant the spyware device at WC. If the player has recieved this mission and has not yet completed the mission then he would be deemed to be doing the mission if he is in one of the WC maps. If he is spotted when he is deemed to be attempting the spyware mission then he will not get the stealth award for the spyware mission.
In this situation
if
(the player is detected) and (the player is in one of the WC maps) and (the player has got the mission but not completed it)
then
we would set the non-stealthy flag that corresponds to that mission. something like MS_Spyware_NoStealth
Now if I had a knowledge of the maps and missions I could do this myself. However I do not have this knowledge so I need to get it from you.
Information I will know when the player is detected:
-what map he is in
-the value of any flags
Information I do not currently know:
-how to work out what mission the player is doing based on this information
I can't really think how I can make this any clearer so I hope you understand. Otherwise if someone else gets it could you please rephrase it more coherently and repost.