Coding

Stare in awe at the fascinating machinations of the TNM team during the last two years of production, this was our private forum.

Moderator: TNM Team

that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

could be dodgy. I'll look into it.
User avatar
Moonbo
Off Topic Productions
Off Topic Productions
Posts: 556
Joined: Fri Oct 21, 2005 4:52 pm
Location: NY
Contact:

Post by Moonbo »

Just a comment, when the player loads up at the start (and gets the screen with Trestkons mugshot and what skills he can invest), instead of saying "Code-Name" "Real-Name" (ala the original DX), shouldn't it say "Avatar-Name" "Real-Name" (of course only the Real-Name var is changeable).

-Gelo/Moonbo
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

I think "Account name" might fit better.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Moonbo
Off Topic Productions
Off Topic Productions
Posts: 556
Joined: Fri Oct 21, 2005 4:52 pm
Location: NY
Contact:

Post by Moonbo »

Works for me :-).

-Gelo/Moonbo
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

what flag should the ogg player be checking to work out whether to play ambient track 1 or 2?
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

It's not a preset flag, you need to add a property to the player to let the mapper set which flag determines that.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

ohhhhhhhhhh ok. That makes a lot of sense.
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Shane, I tested the weaponsensetrigger. I couldn't get it to work at all, I tried several different settings. It's possible I had the wrong values set, but I don't think so.
-Life does not snap to the x-axis
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

I also tested the tnmoggmanager, it verks as well:D
-Life does not snap to the x-axis
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Finished everything I could on the Training map. The molotov part is of course completely unimplemented pending the implementation of the actual system into the game. I'd say about half of this map is functional, the rest requires Shane's help to fix / set up.

http://tnm.offtopicproductions.com/team ... ackage.rar

That file contains the map, the compiled text and conversation packages needed to make it work, and the mission script for it, which needs to be compiled into the TNM package before the map will work. There is also a readme file with instructions on how to install and run it.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

God dammit Shane, next time you send me something, at least stick around until you know it compiles right... wtf is this?

Error: D:\DeusEx\TNM\Classes\trestkon.uc(110) : Error, Unrecognized type 'gasmask'
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

well I worked out why the guard is not activating the alarm in the training map. It turns out he just can't work out how to get to the alarm panel. I would suggest either placing a bunch more navigation points or moving the panel to a more accessible location. However experimenting with it has made several other bugs apparent.

Things I would like to change:
Stop it doing anything (following the player, going red, etc) when noone is sitting in the security chair.
Stop making an alarm sound when it does spot the player since the alarm should be coming from the actual alarm unit.
Spot the player instantly instead of tracking for a while.
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

That all sounds good, although I'm worried about the player's ability to hear that the alarm has been sounded if it's half-way across the map in an isolated security room...?
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

it's really not much of an alarm if it only goes off in the security room is it?
The alarm should set off the whole building
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Yes I agree... but does it do that?
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Post Reply