Graphics
Posted: Mon Oct 17, 2005 2:41 pm
Graphics crew:
Breadfan
Ricemanu
Ryan
fub
A couple of to-do lists ordered after importance. Top jobs are most important to get done.
(Resolution is given in width x height)
Datavault textures:
- PDX HQ map
Miscellaneous stuff:
- Space textures for the skybox in the space station maps
- Textures for the pylon thingies in the space station AI room
- Texture for the holographic projector in the Narcissus interface room in the space station
What to do with the textures to make them work:
- Save the PSD for all which is holy. You never know when you need to change something (or when WE need to change something! And we suck!)
- Resize it to a maximum of 256 pixels on each side
- Convert to 256 colour mode - Steve Tack recommends using the Bright plugin for Photoshop, and I must say I think it's very good for decreasing the colour mode
- If you need to add transparency, place the transparent colour in the last space of the pallette in Photoshop or the first one if you're using PSP
- Save the image as a PCX file.
Breadfan
Ricemanu
Ryan
fub
A couple of to-do lists ordered after importance. Top jobs are most important to get done.
(Resolution is given in width x height)
Datavault textures:
- PDX HQ map
Miscellaneous stuff:
- Space textures for the skybox in the space station maps
- Textures for the pylon thingies in the space station AI room
- Texture for the holographic projector in the Narcissus interface room in the space station
What to do with the textures to make them work:
- Save the PSD for all which is holy. You never know when you need to change something (or when WE need to change something! And we suck!)
- Resize it to a maximum of 256 pixels on each side
- Convert to 256 colour mode - Steve Tack recommends using the Bright plugin for Photoshop, and I must say I think it's very good for decreasing the colour mode
- If you need to add transparency, place the transparent colour in the last space of the pallette in Photoshop or the first one if you're using PSP
- Save the image as a PCX file.