Graphics
Moderator: TNM Team
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Graphics
Graphics crew:
Breadfan
Ricemanu
Ryan
fub
A couple of to-do lists ordered after importance. Top jobs are most important to get done.
(Resolution is given in width x height)
Datavault textures:
- PDX HQ map
Miscellaneous stuff:
- Space textures for the skybox in the space station maps
- Textures for the pylon thingies in the space station AI room
- Texture for the holographic projector in the Narcissus interface room in the space station
What to do with the textures to make them work:
- Save the PSD for all which is holy. You never know when you need to change something (or when WE need to change something! And we suck!)
- Resize it to a maximum of 256 pixels on each side
- Convert to 256 colour mode - Steve Tack recommends using the Bright plugin for Photoshop, and I must say I think it's very good for decreasing the colour mode
- If you need to add transparency, place the transparent colour in the last space of the pallette in Photoshop or the first one if you're using PSP
- Save the image as a PCX file.
Breadfan
Ricemanu
Ryan
fub
A couple of to-do lists ordered after importance. Top jobs are most important to get done.
(Resolution is given in width x height)
Datavault textures:
- PDX HQ map
Miscellaneous stuff:
- Space textures for the skybox in the space station maps
- Textures for the pylon thingies in the space station AI room
- Texture for the holographic projector in the Narcissus interface room in the space station
What to do with the textures to make them work:
- Save the PSD for all which is holy. You never know when you need to change something (or when WE need to change something! And we suck!)
- Resize it to a maximum of 256 pixels on each side
- Convert to 256 colour mode - Steve Tack recommends using the Bright plugin for Photoshop, and I must say I think it's very good for decreasing the colour mode
- If you need to add transparency, place the transparent colour in the last space of the pallette in Photoshop or the first one if you're using PSP
- Save the image as a PCX file.
Yes. The skin I asked you to do isn't on it because... you're doing it.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
kk, I'm on it. Did one of them already, but I figure I should do some stuff on the trailer before I sleep:pthat guy wrote:I need someone to rework the textures
DeusExUI.UserInterface.MenuDisplayBackground_1
DeusExUI.UserInterface.MenuDisplayBackground_2
DeusExUI.UserInterface.MenuDisplayBackground_3
DeusExUI.UserInterface.MenuDisplayBackground_4
such that there is room for an additional option.
-Life does not snap to the x-axis
Clearly something is wrong.
Apparently the one you posted still uses the old graphics, just with an extra slot inserted. And it should be quite clear from this picture that combining my fourth texture with the first three of Trestkon's will not produce the desired results. Is there something wrong with mine since you didn't use it?
Apparently the one you posted still uses the old graphics, just with an extra slot inserted. And it should be quite clear from this picture that combining my fourth texture with the first three of Trestkon's will not produce the desired results. Is there something wrong with mine since you didn't use it?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Thanks. I'm sorry for not posting that I'd done them
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
I'm pretty sure the skyboxes work more or less the same way, the problem is Rice has a hard time making the edges align seamlessly because DX has that weird thing where it inserts a small line at the edge of a texture. I don't blame him, it's not like I can do any better, but we gotta figure out what to do about it.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine