Modeling

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Jonas
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Post by Jonas »

I concur with ZP's suggestions that a few decals or decorations would be great. And also I think you should put the OTP logo on the hood ^_^
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Phasmatis
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Post by Phasmatis »

@Trestkon
It's just the one 512x512 but it should look ok when resized down to 256.

@ZeroPresence and Jonas
Ok, I've also modified the model so there are 3 different versions. They aren't VERY different but they look ok.

I can't put logos on there though as the UV map is mirrored.


Image
Image
Image
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Jonas
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Post by Jonas »

Hey that's really great! This is just what we needed for the WC parking basement, that big parking garage in the ATC, and our intro cutscene :D
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ZeroPresence
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Post by ZeroPresence »

oh I see the differences, so there are three different models now? Are there texture variations for each?
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Phasmatis
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Post by Phasmatis »

Each model can have all the textures.

So WheeledCar1 can have white/blue/red/yellow/green
and WheeledCar2 can have white/blue etc etc

I haven't changed the textures for each car though so they will look similar but hopefully there's enough variation to make parking lots look good.

You can down load them here.
http://offtopicproductions.com/thenamel ... s/Cars.rar
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ZeroPresence
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Post by ZeroPresence »

so you rule the day, chief! Keep it up.
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Jonas
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Post by Jonas »

You are awesome Phas! I will implement as soon as I get home!
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Post by Jonas »

It's on the SVN! Just do an update and TNMDeco is once again up to speed :D

They look really sweet, too! I just changed the radius and the item name, apart from that they were great!
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Phasmatis
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Post by Phasmatis »

Image

You can download the frames here, they're in bmp format already converted to 8bit mode.
http://offtopicproductions.com/thenamel ... Rotate.rar
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Trestkon
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Post by Trestkon »

Woot! 'tis awesome looking, Sir Phas :D
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Jonas
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Post by Jonas »

Phas that is the best damn thing I've seen all month! Although it has to share the first place with Chris' new Master Control Mainframe and Nick's awesome new firestarter/sprinkler code. But that's fine company indeed! Great job! I'll implement it at once :D
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Trestkon
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Post by Trestkon »

Phas, is your space station model ready to go? We're going to be working on a short cutscene showing the space shuttle docking with the station soon, and the model plays a rather pivotal roll :)

I just saw one of the cars ingame, btw, they look excellent :D
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Phasmatis
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Post by Phasmatis »

I'm still working on the Datavault images for the space station, they are a nightmare so I no idea when I'll have that and the animation finished.
Last edited by Phasmatis on Mon Nov 05, 2007 8:42 pm, edited 1 time in total.
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Jonas
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Post by Jonas »

You mean the blowing-up animation?
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Phasmatis
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Post by Phasmatis »

Yeah unless you want a new model for the shuttle docking?
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