Mapping

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ZeroPresence
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Post by ZeroPresence »

going to plug it here, too. I uploaded a new version of the DT, it can be located in the "Downtown Rework" thread.
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Post by ZeroPresence »

http://thenamelessmod.com/teamftp/ZeroP ... _Fixes.rar

There are the fixes of the maps. Get 'em.
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Trestkon
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Post by Trestkon »

OMLeetR! I shall download that tonight and give it a look-see :D
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Post by Trestkon »

Wow, ZP did a fantastic job with the Caverns :D It's a lot more obvious now where you have to go, making the jumping much less frustrating.

However, the MCR is a little screwed up, nothing to do with ZP, of course. All he did was change the transition, but it looks like the main room (with the large sec bot) is gone. It seems someone deleted it and then didn't rebuild, so nobody noticed.

I tried to paste the room back into the new map, but then I noticed that the room at the top of the elevator was showing up in the 3d view even though it wasn't in the 2d view....no matter how many times I rebuilt o_0

I'm leaving this for tonight, if someone else wants to have a look, here's the new map, and a working version of the old map:

http://thenamelessmod.com/teamftp/MAPS/ ... Borked.rar

http://thenamelessmod.com/teamftp/MAPS/ ... orking.rar
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ZeroPresence
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Post by ZeroPresence »

my god... that's weird as hell.
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Post by DDL »

Possibly become bhiddenEd=true thanks to unreaded's tedency to hide grouped actors?

Practically the entire silo map disappears in all three axis views if you open in in Ued2, simply because of this, so it's not unheard of for brushwork as well as placeable actors.
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Jonas
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Post by Jonas »

Yep this happens all the time with UnrealEd 2. I heartily recommend using the Show All icon.

Result:
http://thenamelessmod.com/teamftp/MAPS/ ... _10_07.rar
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Post by Trestkon »

UED wisdom ftw!!
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ZeroPresence
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Post by ZeroPresence »

DDL wrote:Possibly become bhiddenEd=true thanks to unreaded's tedency to hide grouped actors?

Practically the entire silo map disappears in all three axis views if you open in in Ued2, simply because of this, so it's not unheard of for brushwork as well as placeable actors.
lol you actually PMed me about this exact thing on DXE once. :P
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Post by Trestkon »

Uploaded 20 and 22 PDXHQ02. They now have an easter egg hidden behind a mirror just past Kashue's office in the men's washroom (frob the 'Conspicuous Toilet Paper'). I also fixed a massive BSP error in 22_PDXHQ02, someone had constructed a zone portal from three different sheets :o
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Post by Jonas »

That was me. I actually did it to solve a BSP error, and it worked at the time.
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Post by Jonas »

The following maps have been updated and uploaded by Larry and I, and now contain an easter egg each:

20_LlamaTemple
22_LlamaTemple
20_FCCorpSewers
22_FCCorpSewers
22_DXEditing
Jonas Wæver
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Clandestine
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Post by Jonas »

HOKAY!

*Draws breath*

The following maps have been painstakingly updated tonight:

Added skillpoints:

20_NSC
20_OSC04
21_DXI_HQ
20_LlamaTemple
21_DXI_MCR
22_DXEditing
23_ABILabs

Added Phas' new cars (will require an update from the SVN to open, but it's all online):

20_WCFloor1
22_WCFloor1
22_ATC
20_GoatCity
22_GoatCity

Enjoy!
Jonas Wæver
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Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Post by Jonas »

All four space station maps updated. They now contain the final easter egg (SS01), triggers for Ryan's missions, and all mission-related skill awards because I am so damn awesome.

SS04 also contains several new computers, some new light fixtures, and sounds, because Chris and I are in fact both so damn awesome.

I also switched the buttons on the elevator around so the levels of the station are ordered in the same way that they appear on Phas' fantastic model.

Oh yeah, and finally I made sure you can't do the APG puzzle if you're PDX-allied, and you can't do the Annihilation Plant stuff if you're WC-aligned.
Jonas Wæver
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Clandestine
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Post by Trestkon »

Jonas, it's probably easier if you Fraps that SS intro, my compy isn't nearly as beefy as yours, you'll be able to get much better FPS. I can still encode it if you want to upload the bloated file :)
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