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Posted: Tue Sep 04, 2007 6:48 pm
by ZeroPresence
going to plug it here, too. I uploaded a new version of the DT, it can be located in the "Downtown Rework" thread.

Posted: Sun Sep 30, 2007 10:06 pm
by ZeroPresence
http://thenamelessmod.com/teamftp/ZeroP ... _Fixes.rar

There are the fixes of the maps. Get 'em.

Posted: Sun Sep 30, 2007 10:20 pm
by Trestkon
OMLeetR! I shall download that tonight and give it a look-see :D

Posted: Mon Oct 01, 2007 2:44 am
by Trestkon
Wow, ZP did a fantastic job with the Caverns :D It's a lot more obvious now where you have to go, making the jumping much less frustrating.

However, the MCR is a little screwed up, nothing to do with ZP, of course. All he did was change the transition, but it looks like the main room (with the large sec bot) is gone. It seems someone deleted it and then didn't rebuild, so nobody noticed.

I tried to paste the room back into the new map, but then I noticed that the room at the top of the elevator was showing up in the 3d view even though it wasn't in the 2d view....no matter how many times I rebuilt o_0

I'm leaving this for tonight, if someone else wants to have a look, here's the new map, and a working version of the old map:

http://thenamelessmod.com/teamftp/MAPS/ ... Borked.rar

http://thenamelessmod.com/teamftp/MAPS/ ... orking.rar

Posted: Mon Oct 01, 2007 1:41 pm
by ZeroPresence
my god... that's weird as hell.

Posted: Mon Oct 01, 2007 1:48 pm
by DDL
Possibly become bhiddenEd=true thanks to unreaded's tedency to hide grouped actors?

Practically the entire silo map disappears in all three axis views if you open in in Ued2, simply because of this, so it's not unheard of for brushwork as well as placeable actors.

Posted: Mon Oct 01, 2007 3:03 pm
by Jonas
Yep this happens all the time with UnrealEd 2. I heartily recommend using the Show All icon.

Result:
http://thenamelessmod.com/teamftp/MAPS/ ... _10_07.rar

Posted: Mon Oct 01, 2007 3:41 pm
by Trestkon
UED wisdom ftw!!

Posted: Mon Oct 01, 2007 10:36 pm
by ZeroPresence
DDL wrote:Possibly become bhiddenEd=true thanks to unreaded's tedency to hide grouped actors?

Practically the entire silo map disappears in all three axis views if you open in in Ued2, simply because of this, so it's not unheard of for brushwork as well as placeable actors.
lol you actually PMed me about this exact thing on DXE once. :P

Posted: Tue Oct 16, 2007 11:58 pm
by Trestkon
Uploaded 20 and 22 PDXHQ02. They now have an easter egg hidden behind a mirror just past Kashue's office in the men's washroom (frob the 'Conspicuous Toilet Paper'). I also fixed a massive BSP error in 22_PDXHQ02, someone had constructed a zone portal from three different sheets :o

Posted: Wed Oct 17, 2007 7:46 am
by Jonas
That was me. I actually did it to solve a BSP error, and it worked at the time.

Posted: Sat Oct 20, 2007 11:21 pm
by Jonas
The following maps have been updated and uploaded by Larry and I, and now contain an easter egg each:

20_LlamaTemple
22_LlamaTemple
20_FCCorpSewers
22_FCCorpSewers
22_DXEditing

Posted: Fri Oct 26, 2007 12:40 am
by Jonas
HOKAY!

*Draws breath*

The following maps have been painstakingly updated tonight:

Added skillpoints:

20_NSC
20_OSC04
21_DXI_HQ
20_LlamaTemple
21_DXI_MCR
22_DXEditing
23_ABILabs

Added Phas' new cars (will require an update from the SVN to open, but it's all online):

20_WCFloor1
22_WCFloor1
22_ATC
20_GoatCity
22_GoatCity

Enjoy!

Posted: Sat Oct 27, 2007 4:38 pm
by Jonas
All four space station maps updated. They now contain the final easter egg (SS01), triggers for Ryan's missions, and all mission-related skill awards because I am so damn awesome.

SS04 also contains several new computers, some new light fixtures, and sounds, because Chris and I are in fact both so damn awesome.

I also switched the buttons on the elevator around so the levels of the station are ordered in the same way that they appear on Phas' fantastic model.

Oh yeah, and finally I made sure you can't do the APG puzzle if you're PDX-allied, and you can't do the Annihilation Plant stuff if you're WC-aligned.

Posted: Wed Jan 30, 2008 4:35 am
by Trestkon
Jonas, it's probably easier if you Fraps that SS intro, my compy isn't nearly as beefy as yours, you'll be able to get much better FPS. I can still encode it if you want to upload the bloated file :)