Trestkon wrote:- The PM from Phas says that your 'test will be...' I think 'task' would sound better
Heh, this PM was actually crafted after a very long and all too detailed discussion with Shane (who seems to fancy himself a semi-designer
), and I promise you that the word test was carefully chosen. Unless you insist that it should be replaced, it stays
- It says that the Firewall is at the sout checkpoint, but isn't it more of the east checkpoint? Or perhaps it should just say it's the checkpoint SouthEast of your current position.
Good idea, I'll change that.
- I love the radish line!
- Trestkon's 'With violence.' line rocks.
Heheh, glad you like it.
- When you choose the direct violence approach, the firewall refuses to awknoledge that you completed the mission.
Yeah, I realized after I'd gone to bed that this solution wouldn't work until we've added some things to the mission script, because we need to set the flag "N00Bz_Dead" when all 7 gang members have been killed. I'll coordinate with Shane.
- When Kale is talking about going to the mall where loosers hang out, Trestkon says that sounds like a 'satisfactory solution', I think 'appropriate solution' would be funnier.
Roger that, will change.
- At one point in the peaceful convo tree Kale says they'll be gone in 15 minutes, but his barks say 20
Oh, well caught, must have been the 4 am thing
- The following choices result in the entire convo tree resetting: Kale isn't a noob -> We'll see how the gang feels about that -> Kale: Don't be an ass -> convo resets.
That's... odd. I'll see if I can figure out why it does that.
- I'm not sure about this one, but maybe consider putting the gang closer? Perhaps just behind the Kastle.
Well, the reason it's all the way back there is because I want to make use of the nice sneakadelic shadows in those alleys. Although if the walking gets to you, it's a very easy fix, no problem.
- One of the first lines from the n00b members is 'Yeah but dude...', I think there should be a comma after 'Yeah'
Done.
-Trestkon tells the n00bs that he'll have to go 'nazi' on them. I'm not sure that's appropriate, but maybe I'm just overly sensitive.
I think you are
We can get a third opinion though. This seems like a good time for some design by committee. Of course, if you ultimately decide that you can't say this line without whincing, it's gone.
- If I kill the gang and then go talk to Kale, there's no option to just tell him that I murdered his gang.
Again, that's the lack of a mission script, the option is actually in there, we just need to set the right flag when all 7 gang members are dead. Hm, it occurs to me that we should tell the player how many N00Bz there are, I'll put that in somewhere in the Firewall briefing.
- For all of the convos I'm forced to walk back to the Firewall. Taking into account what Gelo was talking about, I think it would be nice to have instant confirmation that you've completed the mission. Perhaps that's not needed when you just convince them to go, but if you kill them I think an infolink would be appropriate.
Yep, that sounds like a good idea. I'll write a PM from the Firewall agent.
Thanks for the help, Trest, you've saved me loads of testing
Thank heavens for boring lab reports!