Training Map?
Moderator: TNM Team
Training Map?
You know, I was wondering. Will there be a training map for the mod? With new things like the detonation system (mentioned in this week's post) and other differences maybe it'd be good to have one...it can also be a good way to introduce the player to the different factions in Forum City (via a gallery similar to the one at the end of the DX training sequence).
Maybe Phasmatis is guiding Trestkon into rebooting his forum account?
Anyways just a thought (though given that it'd require more map geometry *shudder* maybe it's not the best idea at this point).
-Gelo/Moonbo
Maybe Phasmatis is guiding Trestkon into rebooting his forum account?
Anyways just a thought (though given that it'd require more map geometry *shudder* maybe it's not the best idea at this point).
-Gelo/Moonbo
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon
-Sun Myung Moon
I like the idea about Phasmatis guiding you through the rebooting of your account. Could also be a nice place to mention that the reason for Trestkon's lack of augs is an update to the augmentation system.
I don't think we strictly need training though, everything is described with great detail in our manual. Besides, where are we going to put the button? The original training button is being replaced with a Bonus Material button
I guess we could commandeer the multiplayer button though.
I don't think we strictly need training though, everything is described with great detail in our manual. Besides, where are we going to put the button? The original training button is being replaced with a Bonus Material button
I guess we could commandeer the multiplayer button though.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Yeah, I agree w/ Trestkon, I never stop to read massive amounts of text with complicated instructions...of course given my line of work I probably should be good at that .
-Gelo/Moonbo
-Gelo/Moonbo
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon
-Sun Myung Moon
Alright, it's decided then. We'll put the Bonus Material button in the place of the Multiplayer button and use the Training button for our own tutorial
Next question: In-game or out-of-game? Do we do a tutorial with PM's from the team or make it part of the game world like the DX tutorial? In case of the former, we need to figure out which team members to put in charge of the training, in case of the latter, we need to figure out exactly how to do it; Gelo's suggestion with Phasmatis is one option that I like.
Next question: In-game or out-of-game? Do we do a tutorial with PM's from the team or make it part of the game world like the DX tutorial? In case of the former, we need to figure out which team members to put in charge of the training, in case of the latter, we need to figure out exactly how to do it; Gelo's suggestion with Phasmatis is one option that I like.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
I have teh feedbacks! But first, very leet training, feels very much like the DX training and gets the point across.
- Perhaps we need to find some way to slow down the infolinks? I fancy myself a fairly fast reader, but I'm having a bit of trouble keeping up with some of the longer ones.
- Add the ATM info to the goals/notes?
- In the camera room, can they actually start as disabled? ie: Not emitting light, and then the old camera can start rotating when it gets turned on?
- In the room where Phas is looking in from the window, he seems to have barks, and occasionally says things that make no sense in training.
- In this same room, there seems to be some kind of really annoying beeping, I couldn't pinpoint a source. I also heard it in the last room (with the holos). Maybe my DX was just freaking.
- I'm not sure if there's much we can do about this, but in the last room, if you continue walking around the room while the first discriptive infolink is playing, they all queue up and play one after another. Is there a way to make them so that you can't trigger more than one at once?
- Secret door doesn't appear to have any keyframes.
-Life does not snap to the x-axis
On the stacking PM's and the character's barking, maybe it's enough just to see how they got around those on the original training map. With bug stomping, originality isn't always required .
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon
-Sun Myung Moon
Have no fear, infolink messages in Deus Ex time themselves to the voice acting. Because there is currently no voice acting, they scroll by real fast, but once we put Phasmatis' voice in there, each message will stay on-screen until its corresponding sound file endsTrestkon wrote:Perhaps we need to find some way to slow down the infolinks? I fancy myself a fairly fast reader, but I'm having a bit of trouble keeping up with some of the longer ones.
Actually I'm going to add everything to the goals/notes, I just didn't get around to it. Thanks for reminding me though, I'd have probably forgotten otherwiseAdd the ATM info to the goals/notes?
Good idea, I'll look into that.In the camera room, can they actually start as disabled? ie: Not emitting light, and then the old camera can start rotating when it gets turned on?
Yeah, I've noticed this too, but I don't know what to do about it. Problem is, if he has a bindname, he will use barks, even if his barkbindname isn't set! If he has no bindname, his name won't show on the targetting aug window. I've even disabled ALL his reactions, which should turn off his barks in theory, but that doesn't seem to help...In the room where Phas is looking in from the window, he seems to have barks, and occasionally says things that make no sense in training.
Ooh! I just had an idea! I'll set his bindname to "Phas", then the game should think he has no barks because all his barks use "Phasmatis" as bindname! Mwahahah, I bet that'll work.
You won't believe this, but that's actually coming from Phasmatis. I have no idea why he beeps... he doesn't seem to do that in the apartment map. I think I need Shane to look into this for me, as I haven't the faintest idea why it happensIn this same room, there seems to be some kind of really annoying beeping, I couldn't pinpoint a source. I also heard it in the last room (with the holos). Maybe my DX was just freaking.
Well yeah, I can set some flag triggers if you think this is a problem. But is it okay with you if all I do is prevent any of the descriptions from playing before the first PM from Phas is done? Because if I have to set them up so the descriptions themselves won't stack in case the player runs from hologram to hologram, things could get pretty confusing.I'm not sure if there's much we can do about this, but in the last room, if you continue walking around the room while the first discriptive infolink is playing, they all queue up and play one after another. Is there a way to make them so that you can't trigger more than one at once?
Eh? What do you mean, exactly? It opens fine for me...?Secret door doesn't appear to have any keyframes.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine