Trailer 2

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Trestkon
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Trailer 2

Post by Trestkon »

I've just slapped together all my footage, I still need to organize it and add some text. I'm capable of rendering it at 640*480, but the size ends up quite large:S Maybe we'll release an Ultra-High Res version.

http://www.tnm.offtopicproductions.com/ ... ler_v1.wmv
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Post by LeoBad »

Hey!! Nice.

This mod gets more interesting by the minute.

I liked the Agent Smith impersonation.
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Post by Moonbo »

haha, go figure that those lines are going to be replaced :-P.
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Post by Trestkon »

Heh, yeah, but they still sound good:p

Version 2 coming up in a couple of minutes.
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Post by Trestkon »

Version 2: http://www.tnm.offtopicproductions.com/ ... ler_v2.wmv

Again, comments welcome on all aspects of the video.[/b]
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Post by Jonas »

Here is my feedback:
  • Awesome SFX in the beginning, Grub is so leet :o
  • It's a little weird that your lines from these conversations are missing... but eh, I guess we'll have to make do. Just be sure to explain it somewhere when we release it.
  • What are you guys talking about... those Smith lines suck, I remember them way better #-o
  • Heheh, the Sam/Clark convo rocks.
  • I really think the music should change to a combat track when the ass kicking begins :)
  • Could you please cut out the section where you fire an assault rifle with the OLD sounds? It kinda sucks, and you don't need it at all when the new one comes right after...
  • You may also want to cut out the part of the second assault rifle segment when you reload the second time.
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Post by Moonbo »

Don't forget to put a TNM ad at the end.

-Gelo/Moonbo
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Post by Moonbo »

Oh, and some fading between the black segments?

-Gelo/Moonbo
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Post by Jonas »

Hm... I'm not sure I think it's a downright marvellous idea to display the "plasmanade" when you don't actually have the class. Your trailer makes it look like it's just a new model for the LAM, when in fact it spawns a bee hive in your enemy's face or something like that. Why not show off another weapon? One that's done...
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Post by Phasmatis »

I have one thing to say, the voice actors ROCK!
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Post by Moonbo »

Indeed they do!

Speaking of... *pulls out poking stick*...when are you going to get your lines done?

*poke*

:giggle:

-Gelo/Moonbo
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Post by LeoBad »

Jonas wrote:Here is my feedback:
  • What are you guys talking about... those Smith lines suck, I remember them way better #-o
Well...they made me smile, not laugh like the Sam/ Clark conversation, but they draw a smirk on my face.

I'm gonna check v2 now.
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Post by Trestkon »

Jonas wrote:It's a little weird that your lines from these conversations are missing... but eh, I guess we'll have to make do. Just be sure to explain it somewhere when we release it.
I agree that's it's weird, but there's very little we can do about it. I was trying to think of a way to cut it together so that it still seems to flow properly. Suggestions in that area are welcome.
Jonas wrote:I really think the music should change to a combat track when the ass kicking begins :)
Easy enough, willdo.
Jonas wrote:Could you please cut out the section where you fire an assault rifle with the OLD sounds? It kinda sucks, and you don't need it at all when the new one comes right after...
Yep.
Jonas wrote:You may also want to cut out the part of the second assault rifle segment when you reload the second time.
[/list]
I'll check that out and cut it down.
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Post by Phasmatis »

Moonbo wrote:Indeed they do!

Speaking of... *pulls out poking stick*...when are you going to get your lines done?

*poke*

:giggle:

-Gelo/Moonbo
I knew I would get poked. :( I shall be getting a new sound card at the weekend so I will see what I can do once it's installed. ;)
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Post by Jonas »

Trestkon wrote:I agree that's it's weird, but there's very little we can do about it.
I thought you were going to record the necessary lines for the purpose of the video.
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