Jonas and I were talking about the eventual /CD/ release and got around to discussing a possible .exe launcher for TNM. We think it would have several features that would be useful.
-Autolaunch on the /CD/ version of TNM
-It could solve the problem Shane is having with editing .ini files to change the rain intensity. This value could be adjusted by the launcher program
-It would look awesome and professional
-It could have an autoupdate function
-And of course it would have all the standard stuff, like a button for our webpage, uninstall, manual, etc.
What think you?
.exe Launcher
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- Trestkon
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.exe Launcher
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- LeoBad
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Re: .exe Launcher
I say go for it.Trestkon wrote:Jonas and I were talking about the eventual /CD/ release and got around to discussing a possible .exe launcher for TNM. We think it would have several features that would be useful.
-Autolaunch on the /CD/ version of TNM
-It could solve the problem Shane is having with editing .ini files to change the rain intensity. This value could be adjusted by the launcher program
-It would look awesome and professional
-It could have an autoupdate function
-And of course it would have all the standard stuff, like a button for our webpage, uninstall, manual, etc.
What think you?
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- The Nameless Mod
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anyone with a grasp of pretty much any decent win32 programming language should be able to do it. I just can't help wondering if the resources could be better allocated elsewhere. Then again I guess it would be written pretty much last while we were testing/voice acting so it wouldn't really matter,