music
Moderator: TNM Team
I LOVE your sublevel track, it's perfect! Just cut out the intro and make sure the rest of it loops with itself, then it's another red notch on the to-do list
I swear to you I will download your other tracks and give them a listen for final approvement tomorrow night.
I swear to you I will download your other tracks and give them a listen for final approvement tomorrow night.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Hey SteveOrak wrote: Keep up the excellent work and you might gee me up in to writing some of my best to try and best you
Can I ask what you write one - do you use a seqeuncer, what virtual instruments (if any) etc? I'm always interested. Did you pinch some Deus Ex samples, or are you just good at sounding like
Cheers.
I really your work - it's very cool and prof sounding!
I think it would be cool if we could could use each other for inspiration, tips or critique along the way, for example over messenger.
So add me if you think this is an excellent idea
You are added.I am very slack when it comes to messenger though as I am always pretty busy, so don't think I'm being rude when I don't appear online too oftenahmatron wrote:
Hey Steve
I really your work - it's very cool and prof sounding!
I think it would be cool if we could could use each other for inspiration, tips or critique along the way, for example over messenger.
So add me if you think this is an excellent idea
Cool! That's allright....I'm almost always on messenger at the time
And to something else:
I've just finished a couple of tracks:
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Combat.ogg
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Conversation.ogg
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Death.ogg
Comment?
And to something else:
I've just finished a couple of tracks:
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Combat.ogg
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Conversation.ogg
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Death.ogg
Comment?
Hey Martin! I love the combat and convo tracks, but the death track ends a little abruptly, eh? We could use it, but I'd prefer if you give it a proper end
I'll mark the other two as done on the list!
I'll mark the other two as done on the list!
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
All excellent, love the tablas (?) in the conversation piece and a nice length.ahmatron wrote:Cool! That's allright....I'm almost always on messenger at the time
And to something else:
I've just finished a couple of tracks:
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Combat.ogg
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Conversation.ogg
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Death.ogg
Comment?
They'll be nothing left for the rest of us to do at this rate
thank you all for your kind words
You're completely right - those are tablas! They are great for that DX feeling.
The Death track are fixed now.
And I've got another one for you:
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Ambient2.ogg
...hey...I'm s student I've got plenty of time...
I'm not completely sure that this is the right track for the slums (hostile version).
One the one hand it's mysterious and it has that "you don't know what might come" feeling.
On the other it's not nearly as rythmic or aggressive as the FC_Corporate_amb2 track...and I don't know if that's bad.
Perhabs it's more like a secret lab or slum_sewer track...I don't know...
Please comment
You're completely right - those are tablas! They are great for that DX feeling.
Hm...is that bad? I think it's very aggressive - but yeah it has got that club vibe too...but that isn't bad unless you want to use it somewhere else.that guy wrote: combat track I like but it puts me more in the mood for clubbing than fighting
The Death track are fixed now.
And I've got another one for you:
tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Ambient2.ogg
...hey...I'm s student I've got plenty of time...
I'm not completely sure that this is the right track for the slums (hostile version).
One the one hand it's mysterious and it has that "you don't know what might come" feeling.
On the other it's not nearly as rythmic or aggressive as the FC_Corporate_amb2 track...and I don't know if that's bad.
Perhabs it's more like a secret lab or slum_sewer track...I don't know...
Please comment
Last edited by ahmatron on Sun Dec 02, 2007 11:59 am, edited 1 time in total.
I can't say that I agree. I think it's a great combat track, and if it's great for clubbing...well that's an exstra bonusthat guy wrote:I didn't really think the combat track was aggressive at all. Fast paced, yes, but not aggressive.
I think SW had a great vibe! But perhabs I'll try some layersthat guy wrote:That ambient track seems a little bland, as if there should be a background layer to get rid of all the silence. Reminds me a lot of syndicate wars, incidentally