music

Stare in awe at the fascinating machinations of the TNM team during the last two years of production, this was our private forum.

Moderator: TNM Team

fub
The Nameless Mod
The Nameless Mod
Posts: 116
Joined: Tue Jun 13, 2006 12:29 am
Location: Atlanta, GA (USA)

Post by fub »

excellent work!
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

I LOVE your sublevel track, it's perfect! Just cut out the intro and make sure the rest of it loops with itself, then it's another red notch on the to-do list :D

I swear to you I will download your other tracks and give them a listen for final approvement tomorrow night.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
ahmatron
The Nameless Mod
The Nameless Mod
Posts: 38
Joined: Sun Sep 10, 2006 8:55 pm
Location: Denmark
Contact:

Post by ahmatron »

Orak wrote: Keep up the excellent work and you might gee me up in to writing some of my best to try and best you ;)

Can I ask what you write one - do you use a seqeuncer, what virtual instruments (if any) etc? I'm always interested. Did you pinch some Deus Ex samples, or are you just good at sounding like ;)

Cheers.
Hey Steve

I really your work - it's very cool and prof sounding!

I think it would be cool if we could could use each other for inspiration, tips or critique along the way, for example over messenger.


So add me if you think this is an excellent idea :D
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

-Life does not snap to the x-axis
Orak
The Nameless Mod
The Nameless Mod
Posts: 94
Joined: Wed Jun 21, 2006 8:06 pm
Location: England
Contact:

Post by Orak »

ahmatron wrote:
Hey Steve

I really your work - it's very cool and prof sounding!

I think it would be cool if we could could use each other for inspiration, tips or critique along the way, for example over messenger.


So add me if you think this is an excellent idea :D
You are added.I am very slack when it comes to messenger though as I am always pretty busy, so don't think I'm being rude when I don't appear online too often :)
ahmatron
The Nameless Mod
The Nameless Mod
Posts: 38
Joined: Sun Sep 10, 2006 8:55 pm
Location: Denmark
Contact:

Post by ahmatron »

Cool! That's allright....I'm almost always on messenger at the time ;-)

And to something else:

I've just finished a couple of tracks:

:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Combat.ogg

:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Conversation.ogg

:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Death.ogg

Comment?
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Hey Martin! I love the combat and convo tracks, but the death track ends a little abruptly, eh? We could use it, but I'd prefer if you give it a proper end :)

I'll mark the other two as done on the list!
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Orak
The Nameless Mod
The Nameless Mod
Posts: 94
Joined: Wed Jun 21, 2006 8:06 pm
Location: England
Contact:

Post by Orak »

ahmatron wrote:Cool! That's allright....I'm almost always on messenger at the time ;-)

And to something else:

I've just finished a couple of tracks:

:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Combat.ogg

:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Conversation.ogg

:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Death.ogg

Comment?
All excellent, love the tablas (?) in the conversation piece and a nice length.

They'll be nothing left for the rest of us to do at this rate ;)
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Whao! I'm in love with that conversation track :shock:
-Life does not snap to the x-axis
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

yeah that conversation track is really excellent

death track is good.

combat track I like but it puts me more in the mood for clubbing than fighting
ahmatron
The Nameless Mod
The Nameless Mod
Posts: 38
Joined: Sun Sep 10, 2006 8:55 pm
Location: Denmark
Contact:

Post by ahmatron »

:D thank you all for your kind words

You're completely right - those are tablas! They are great for that DX feeling.
that guy wrote: combat track I like but it puts me more in the mood for clubbing than fighting
Hm...is that bad? I think it's very aggressive - but yeah it has got that club vibe too...but that isn't bad unless you want to use it somewhere else.


The Death track are fixed now.

And I've got another one for you:
:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Ambient2.ogg

...hey...I'm s student I've got plenty of time... ;)


I'm not completely sure that this is the right track for the slums (hostile version).
One the one hand it's mysterious and it has that "you don't know what might come" feeling.
On the other it's not nearly as rythmic or aggressive as the FC_Corporate_amb2 track...and I don't know if that's bad.
Perhabs it's more like a secret lab or slum_sewer track...I don't know... :?:

Please comment :D
Last edited by ahmatron on Sun Dec 02, 2007 11:59 am, edited 1 time in total.
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

I didn't really think the combat track was aggressive at all. Fast paced, yes, but not aggressive.

That ambient track seems a little bland, as if there should be a background layer to get rid of all the silence. Reminds me a lot of syndicate wars, incidentally
ahmatron
The Nameless Mod
The Nameless Mod
Posts: 38
Joined: Sun Sep 10, 2006 8:55 pm
Location: Denmark
Contact:

Post by ahmatron »

that guy wrote:I didn't really think the combat track was aggressive at all. Fast paced, yes, but not aggressive.
I can't say that I agree. I think it's a great combat track, and if it's great for clubbing...well that's an exstra bonus ;)
that guy wrote:That ambient track seems a little bland, as if there should be a background layer to get rid of all the silence. Reminds me a lot of syndicate wars, incidentally
I think SW had a great vibe! But perhabs I'll try some layers
ahmatron
The Nameless Mod
The Nameless Mod
Posts: 38
Joined: Sun Sep 10, 2006 8:55 pm
Location: Denmark
Contact:

Post by ahmatron »

New Track for the FC Slums Ambient2

:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Ambient2.ogg
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

ahmatron wrote:New Track for the FC Slums Ambient2

:arrow: tnm.offtopicproductions.com/teamftp/Ahmatron/FC_Slums_Ambient2.ogg
Totally fantastic!! Very ambient and extremely interesting at the same time :D Definitely ready to be slapped into the level!
-Life does not snap to the x-axis
Post Reply