extracting textures from a .u file

Stare in awe at the fascinating machinations of the TNM team during the last two years of production, this was our private forum.

Moderator: TNM Team

Post Reply
fub
The Nameless Mod
The Nameless Mod
Posts: 116
Joined: Tue Jun 13, 2006 12:29 am
Location: Atlanta, GA (USA)

extracting textures from a .u file

Post by fub »

i'm trying to get into hdtp's dx.u file to get their improved uvmaps for some things (candybars, soy food, soda). Jonas was trying to explain to me how to open a .u file in ued and get the textures, but he had to go to bed.

those crazy danish. always going to bed.

anyways, any help would be appreciated.
inACTIVE tnm graphical artist.
Jonas wrote:WHAT THE HELL KIND OF A NINJA-MOD IS THIS?!
Image
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

I have to go to bed too:p

But the easiest way is to use Wotgreal Exporter:

http://www.wotgreal.com/wotgreal/files/ ... porter.zip

With it you can basically just browse through any package and hit export.
-Life does not snap to the x-axis
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

I'm goign to have to disagree and say that the easiest way is using Ued. You need to set it up so that it uses your hdtp ini I'm pretty sure this can be done by putting ini=c:\hdtp\hdtp.ini (obviously replacing the path as appropriate) in the parameters for the shortcut. Once the editor is loading the hdtp package just open the list box on the right and select textures.
DDL
Traditional Evil Scientist
Traditional Evil Scientist
Posts: 3791
Joined: Mon Oct 17, 2005 10:03 am

Post by DDL »

I'll have to disagree with you all, because there ARE no textures in the HDTP deusex.u

Like the original deusex.u, I was keen to keep it free of any addtional non-compiled dependencies beyond the existing code itself.

So, use Ued, and load up HDTPitems.u: this has the candybar textures.

Likewise, HDTPdecos.u has the decoration textures, and HDTPcharacters has gunther.

Once you've got them in the texture browser, simply rightclick on the texure, and hit export.
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

WHAT THE HELL KIND OF A NINJA-MOD IS THIS!? It's snuck no less than FOUR .u packages into my core system folder without telling me!? And here I was thinking the only .u package in HDTP was the one in the mod's own system folder!

You sneaky bastard.

Seriously though, that's kinda messy. Why didn't you place all your .u packages in HDTP\System? ;)
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
DDL
Traditional Evil Scientist
Traditional Evil Scientist
Posts: 3791
Joined: Mon Oct 17, 2005 10:03 am

Post by DDL »

Coz then the demo wouldn't work.
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

That wouldn't be a problem if you hadn't implemented your demo in such a half-assed way :lol:
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Jonas wrote:That wouldn't be a problem if you hadn't implemented your demo in such a half-assed way :lol:
There was a lack of communication due to...no time:p
-Life does not snap to the x-axis
Post Reply