So today in between my splitting headaches (which I've been having for months now and I daresay are limiting my productivity) I decided I really needed to focus on understanding some more GUI stuff since I know Jonas is going to want me to code some kind of puzzle or something at some point so I played with some drawing stuff, and then some very basic collision detection... and then about 10 hours later (having gone in and out of consciousness several times during this, assuredly) I realized I had actually created a fully functional pong clone in Deus Ex. So now I've got two versions of deus ex pong: "classic" and "dx style". The difference, the more inquisitive of you may ask? In "dx style" you're batting around a two dimensional lam instead! Yay fun!
There are two reasons I am posting this:
1) I just figured it was pretty neat and someone might have a use for it ported to a scripted texture or something.
2) I wanted to show that Deus Ex's GUI system can be used for some interesting things.
I threw everything in a ready to use testing computer bundled with the classes, I'd recommend you just stick them in a new package like PongTest if you're curious. The computer itself you place is ComputerPuzzle. Nab it here if you're so inclined.
BTW, let me know if I'm getting a bit spammy with the new topics, I just figured this might be of general interest outside of the scope of the coding thread.
Woops! I created pong.
Moderator: TNM Team
Woops! I created pong.
NVShacker
Are you still there?
Are you still there?
- Master_Kale
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