It's done.
Moderator: DaveW
Re: It's done.
I think the word "deux" generally appears more in modern contexts than the word "deus". French, after all, being a somewhat more commonly used language than Latin. You've never heard English speakers use the phrase "part deux" as a slightly quirky way of writing "part two"?
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Re: It's done.
I hope everyone voted for New Vision in the Moddb Mod of the year competition!
http://www.moddb.com/events/2012-mod-of ... rds/top100
http://www.moddb.com/events/2012-mod-of ... rds/top100
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Re: It's done.
Yup... New Vision and TSLRCM
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Re: It's done.
And TSLRCM.
Already voted for that one.
I wanted Revision to get in the top 10 too. Maybe next year.
Already voted for that one.
I wanted Revision to get in the top 10 too. Maybe next year.
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Re: It's done.
Top 10, not even 100... someone's aiming highnerdenstein wrote:I wanted Revision to get in the top 10 too. Maybe next year.
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Re: It's done.
I personally wanted to get in the top 100, the higher position the better. We will do better next year with the final version out and with a lot more promotion!Hassat Hunter wrote:Top 10, not even 100... someone's aiming highnerdenstein wrote:I wanted Revision to get in the top 10 too. Maybe next year.
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Re: It's done.
I did mean top 100.
Though, if it were up to me, TSLRCM, New Vision, Revision, HDTP and Black Mesa would be in my top 10.
Also this: http://kotaku.com/5967378/the-best-pc-m ... Socialflow
They have unfortunately missed out TSLRCM though, which is crazy.
Though, if it were up to me, TSLRCM, New Vision, Revision, HDTP and Black Mesa would be in my top 10.
Also this: http://kotaku.com/5967378/the-best-pc-m ... Socialflow
They have unfortunately missed out TSLRCM though, which is crazy.
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Re: It's done.
Thanks for the heads up. I got an email from Crossfire (Freelancer mod) weeks ago and promptly forgot about the awards. Deus Ex mods, Black Mesa, and Crossfire voted for.
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Re: It's done.
That's awesome Nice to see my mod getting some lovin' - especially since I never thought New Vision would get voted into the Top 100. I mean, there's less competition now I guess; but it's still up there with the likes of Black Mesa which is cool
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Re: It's done.
Hmm, very nice to see a lot of the previously un-remade textures in action, but sadly HK_Helipad.UTX is still a bit messy so that the alignment of certain textures gets messed up if DX:NV is active.
Pour example:
http://img.photobucket.com/albums/v215/ ... textrr.jpg
Incidentally, previously misaligned textures like the signs saying "1" and "2" (from the same texture pack) weren't affected... well, not on the first time I tested this out.
Pour example:
http://img.photobucket.com/albums/v215/ ... textrr.jpg
Incidentally, previously misaligned textures like the signs saying "1" and "2" (from the same texture pack) weren't affected... well, not on the first time I tested this out.
Re: It's done.
Hm..well, the reason a few textures are like that is a trick I pulled in order to reduce repetition in the textures. There's not many of them, but it shouldn't be causing that.
Could you post a before/after NV pic?
Could you post a before/after NV pic?
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Re: It's done.
Oops, I can see what's gone wrong there. Er..shit. That's going to need an update at some point.
Re: It's done.
Couple of things I have noticed:
1) This sign doesn't look quite as HQ as other signs and might need an update:
2) The yellow textures (and wheels) on the drilling machine (where you fight Walton Simons the first time) in the OceanLab map don't look updated, but I don't think they are used much, the yellow textures on it too don't look updated, these yellow textures you can also noticed on the Area51 map where Helios mentions the corpse of the mechanic when you enter the map, where the forklift it.
I am also still getting that NYC Battery Park sky issue with the texture alignment on the buildings in the skyline.. mentioned here: http://www.offtopicproductions.com/foru ... 0&start=15 but don't think that has been updated, doesn't really matter anyway, unless you did want to do a slight update to BatteryPark maps to fix it.
Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.
Anyway, great work, new textures look great.
1) This sign doesn't look quite as HQ as other signs and might need an update:
2) The yellow textures (and wheels) on the drilling machine (where you fight Walton Simons the first time) in the OceanLab map don't look updated, but I don't think they are used much, the yellow textures on it too don't look updated, these yellow textures you can also noticed on the Area51 map where Helios mentions the corpse of the mechanic when you enter the map, where the forklift it.
I am also still getting that NYC Battery Park sky issue with the texture alignment on the buildings in the skyline.. mentioned here: http://www.offtopicproductions.com/foru ... 0&start=15 but don't think that has been updated, doesn't really matter anyway, unless you did want to do a slight update to BatteryPark maps to fix it.
Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.
Anyway, great work, new textures look great.
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