This looks somewhat wierd in the market level:
From the start of the level, go to the bottom right (behind the luminous path compound) to see it. I guess it was supposed to look like dusk, but with the purple color it doesn't really look like it's intended that way. If you check it out yourself you'll also notice there are dithering problems.
justanotherfan wrote:I know Market_3 and Street_1 have useless corridors, but I like them since they add unnecessary detail...
I totally agree with justanotherfan on this one: those corridors help to give you the impression of being in a real part of a city, with several ways leading to other areas, instead of an isolated level. Just removing them wouldn't fit a mod that's supposed to stay true to the original game.
Imo, it would be a fair solution to add boxes, junk or whatever to stop the player half-way - plus maybe even adding more detail to this corridors (giving the impression they really lead onto another street or something).
nerdenstein wrote:At the moment, It seems the need for two projects has kinda come to light. One with just bug fixes (Texture alignments, that sort of thing) and one with maps that have bits added; like the third floor on the hotel.
I'm not involved in anything here, but wouldn't a "adding bits to level" projekt be somewhat redundant given there's already this DX Revision mod being developed? The thing that is really missing, for me at least, is a mod that improves graphics on a map editing-level, to supplement New Vision and HDTP (in case it's ever released), and I thought what you're doing is just that.