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Re: New Vision- Bug Reports

Posted: Tue Aug 23, 2011 11:51 am
by BoggyP
Just a few things I noticed in low-res that I wasn't sure if you were covering in New Vision:
The diplomas/certificates in the Commander's Office in the Shipyard.
The generic newspaper.
The generic electrical boxes at the top of the crane in the shipyard (probably used other places).
In the shipyard, I noticed that the opposing doors on the trucks were just inverted doors like: 'db' but they have nice,clear, legible writing so one of them has backwards text on it.

Re: New Vision- Bug Reports

Posted: Tue Aug 23, 2011 9:22 pm
by Hassat Hunter
I think the first 3 are part of HDTP (not being wall textures but objects)

Re: New Vision- Bug Reports

Posted: Wed Aug 24, 2011 4:25 pm
by Morpheus
Hassat Hunter wrote:I think the first 3 are part of HDTP (not being wall textures but objects)
They are textures, only one is a mesh is the newspaper, rest are brushes.
In the shipyard, I noticed that the opposing doors on the trucks were just inverted doors like: 'db' but they have nice,clear, legible writing so one of them has backwards text on it.
I think this, along with other backwards textures, is a mapping problem, and has to be fixed on maps.

Re: New Vision- Bug Reports

Posted: Thu Aug 25, 2011 6:02 am
by [PZS]Eddie
Just a head's up, but I think you removed a texture from the CoreTexFoliage package by accident between the beta and full release, specifically WildGrenGrass_A

This is how it looks in beta
http://i.imgur.com/YYcys.jpg
and in current version
http://i.imgur.com/BT3gN.jpg

Clearly a huge difference in quality - In fact, as far as I can tell, the grass texture in the full release is the untouched default one. Was this a mistake or a quick and dirty hotfix or what?

Re: New Vision- Bug Reports

Posted: Wed Aug 31, 2011 2:43 pm
by Morpheus
In the 747, beside Lebedev there is now just the default texture where the (I think) tv screen texture should be: http://imageshack.us/photo/my-images/694/lebedev.jpg/

Re: New Vision- Bug Reports

Posted: Wed Aug 31, 2011 3:00 pm
by nerdenstein
Several Television textures have done the same. One in Paris I noticed too. Very Odd. :/
They'll get fixed once either myself or Chris get to the respective maps. :smile:
Cheers man.

Re: New Vision- Bug Reports

Posted: Wed Aug 31, 2011 4:12 pm
by Morpheus
nerdenstein wrote:Several Television textures have done the same. One in Paris I noticed too. Very Odd. :/
They'll get fixed once either myself or Chris get to the respective maps. :smile:
Cheers man.
Cheers, think it could be all of the same television textures that don't show up, found several more in different maps.

Re: New Vision- Bug Reports

Posted: Wed Aug 31, 2011 5:15 pm
by nerdenstein
Some do, some don't. I'm not sure it's a specific texture that is the issue though. :-k

Re: New Vision- Bug Reports

Posted: Wed Aug 31, 2011 6:28 pm
by DaveW
It's just one texture, I named something "WhitNoise" instead of "WhiteNoise". It'll be fixed in the textures so leave it "as is" in the maps :p

Re: New Vision- Bug Reports

Posted: Wed Aug 31, 2011 7:02 pm
by nerdenstein
How many times have I made that mistake now? :lol:

Re: New Vision- Bug Reports

Posted: Thu Sep 01, 2011 6:54 pm
by SyntaxError
Could be actually caused by DX Enhanced, but after installing the fix all character potraits in the radio messages are displayed in a 2x2 grid at 1/4 size, so four portraits in total.
I've fixed it by simply deleting it again.

Re: New Vision- Bug Reports

Posted: Mon Sep 05, 2011 7:41 pm
by SyntaxError
I'm not sure, but the barbed wire at the missile silo looks a bit big.

Image

Re: New Vision- Bug Reports

Posted: Mon Sep 05, 2011 8:31 pm
by nerdenstein
... and a little 2D. I don't think it looks big but now with HD textures, it look odd.

Re: New Vision- Bug Reports

Posted: Mon Sep 05, 2011 8:57 pm
by DaveW
That's the original texture :P

Re: New Vision- Bug Reports

Posted: Mon Sep 05, 2011 9:06 pm
by nerdenstein
Holy Jesus, Really?
Okay; I'm not good at this. #-o
Sorry. :lol: