OpenGL Renderer Problem

Discussion related to the New Vision mod.

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drkissinger1
Mole Person
Posts: 3
Joined: Sat Aug 20, 2011 12:27 am

OpenGL Renderer Problem

Post by drkissinger1 »

I was excited to learn about the New Vision texture pack for Deus Ex, and I promptly downloaded and attempted to install it today. I have an ATI ASUS EAH6950 and am running Windows XP, so I was left with no choice but to use the included OpenGL renderer instead of the DX10 version. After overwriting the opengl dll file in the system folder, I open the game (which runs fine using the default direct3D), go to display options -> change rendering device, display all options, and choose OpenGL support. However, when the game attempts to run with OpenGL, the game crashes, and I receive the following error:

---

General protection fault!

History: UWindowsViewport::TryRenderDevice <-
UWindowsViewport::OpenWindow <- UGameEngine::Init <-
XGameEngineExt::Init <- DDeusExGameEngine::Init <- InitEngine

---

I tried adding the "UseS3TC=True" line in the appropriate section of the .ini file as the next step suggests, but I still receive the same crash error.
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m3rc1l3ss
Silhouette
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Re: OpenGL Renderer Problem

Post by m3rc1l3ss »

Just to check, are you using the improved EXE file?

I have no clue what that error is or how to fix it, but you can also try the D3D9 renderer found here http://www.cwdohnal.com/utglr/.
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drkissinger1
Mole Person
Posts: 3
Joined: Sat Aug 20, 2011 12:27 am

Re: OpenGL Renderer Problem

Post by drkissinger1 »

Improved exe? Not sure what that means. I'm just using the Steam version of the game, v. 1112fm.
bobby 55
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Re: OpenGL Renderer Problem

Post by bobby 55 »

That's your problem. The Steam Exe doesn't support OpenGL. Replace it with this http://kentie.net/article/dxguide/
Growing old is inevitable.......Growing up is optional
drkissinger1
Mole Person
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Joined: Sat Aug 20, 2011 12:27 am

Re: OpenGL Renderer Problem

Post by drkissinger1 »

That seems to have done it! Much thanks!
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