Hello all!
As per title of the thread, with the New Vision textures (thanks for the great work!) and Kentie's D3D10 renderer, do the bump mapping and parallax occlusion settings do anything?
I don't see any real difference, neither in-game nor on comparison screenshots I took.
Do bump mapping or parallax occlusion work?
Moderator: DaveW
-
- Thug
- Posts: 29
- Joined: Thu Sep 01, 2011 9:25 am
Re: Do bump mapping or parallax occlusion work?
I was also wondering about bump-mapping. I thought I read at some point that this was going to support it, but if it doesn't, that's okay.
-
- Thug
- Posts: 29
- Joined: Thu Sep 01, 2011 9:25 am
Re: Do bump mapping or parallax occlusion work?
Ok, after playing a bit more with the new textures, it seems that it indeed works.
However, either the effect is rather subtle, or not all textures have it.
Anyway, with some surfaces you can see it.
However, either the effect is rather subtle, or not all textures have it.
Anyway, with some surfaces you can see it.
Re: Do bump mapping or parallax occlusion work?
Well they work insofar as the renderer supports them. But I haven't made any of the custom texture maps required to use them.
-
- Thug
- Posts: 29
- Joined: Thu Sep 01, 2011 9:25 am
Re: Do bump mapping or parallax occlusion work?
I see, guess it were some old textures then? I have read somewhere that the renderer uses the detail textures for bumb mapping?
Out of interest, can you point to some page where I can find some info about how to make the texture maps? I've done a few for Fallout New Vegas, but that's of course a different engine, so I guess the technique is a bit different.
Out of interest, can you point to some page where I can find some info about how to make the texture maps? I've done a few for Fallout New Vegas, but that's of course a different engine, so I guess the technique is a bit different.
Re: Do bump mapping or parallax occlusion work?
Kentie's page has the basics on importing them here. Should be the same technique as any other engine, the default Crazybump settings seemed to work (I know some engines do funny stuff with the XYZ co-ordinates so you have to change the way the Normal Map is generated - but I don't think Kentie programmed it like that.)