It is currently Sun May 28, 2017 4:58 am




Post new topic Reply to topic  [ 216 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15
TNM 1.0.4+ 
Author Message
UNATCO
User avatar

Joined: Fri Jun 05, 2009 10:55 pm
Posts: 146
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.4+
An object bug.
Corporate district sewers day 2
Incorrect barrel used.
Rust brown with no label or proper lid, instead of grey with green poison label.

Jenifur Charne


Attachments:
File comment: Pic 3 Mapping overhead view
TNM bug pic 9c - WC sewers leaked barrel 3.jpg
TNM bug pic 9c - WC sewers leaked barrel 3.jpg [ 97.46 KiB | Viewed 202 times ]
File comment: Pic 2 Barrel and general area
TNM bug pic 9b - WC sewers leaked barrel 2.jpg
TNM bug pic 9b - WC sewers leaked barrel 2.jpg [ 143 KiB | Viewed 202 times ]
File comment: Pic 1 The barrel itself
TNM bug pic 9a - WC sewers leaked barrel 1.jpg
TNM bug pic 9a - WC sewers leaked barrel 1.jpg [ 93.47 KiB | Viewed 202 times ]
Tue Apr 04, 2017 11:33 am
Profile
UNATCO
User avatar

Joined: Fri Jun 05, 2009 10:55 pm
Posts: 146
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.4+
And ANOTHER never to be fixed convo bug
*sigh

WC game, D2, WC HQ.
Get the job from Scara to find ZP.
Take lift to L1, then from L1 to secret basement. DO NOT talk with Kylie at L1 entrance hall.
Go straight to ZP's office in the WCID area.
Listen to phone message, and check office.
Take lift to L1, and then talk with Kylie at L1 entrance hall.

Kylie and Trest have no convos for Trest ALREADY KNOWING where ZP will be and how to get there.

:(


edit
The convo planning fails, yes fails, plural, for completing this mission are EVEN WORSE.

Get the job from Scara to find ZP.
Take lift to L1, then from L1 to secret basement. DO NOT talk with Kylie at L1 entrance hall.
Go straight to ZP's office in the WCID area.
Listen to phone message, and check office.
Take lift to L1, and then the lift to the parking garage. Exit through the parking garage.

You can find ZP, complete ZP's task, return to WC, and there is no convo with Scara to confirm ZP return.
You can find ZP, complete ZP's task, and then KILL ZP, and there is no PM from Scara for turning ZP into a chalk outline.
You can find ZP, complete ZP's task, return to WC, and there is no already found ZP convo with Kylie.
You can find ZP, complete ZP's task, and then KILL ZP, and return to WC, and there is no already found ZP and killed ZP convo with Kylie.

This is just utter major fail that the mission has 5 convo fails.


Last edited by JeniSkunk on Sun Apr 16, 2017 6:56 am, edited 1 time in total.

Fri Apr 14, 2017 8:12 am
Profile
UNATCO
User avatar

Joined: Fri Jun 05, 2009 10:55 pm
Posts: 146
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.4+
Found a weird, though fun, glitch.

Target: Standard PDX Firewalls.

1. Hit them with a choking gas weapon (Fire extinguisher or gas grenade)
2. Set them on fire.
3. EMP them while they are on fire.

Now for the weird glitch

While they are de-rezzing, on fire, there is no way to put the flames out on them with the fire extinguisher, or a spawnmass of halon gas.

Jenifur Charne


Sun Apr 16, 2017 2:49 am
Profile
UNATCO
User avatar

Joined: Fri Jun 05, 2009 10:55 pm
Posts: 146
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.4+
And another 3 bugs to report.

Abomination

1. Abom can fire his weapons while swimming.
No other human enemy or the player can.

2. While swimming the machine gun fire spawn point is centered above Abom's head, instead of his arms.
I managed to get a screenshot of this.

edit

3. While swimming, the rocket launch point is above his shoulders, at the same height as the top of his head.


Attachments:
Bug pic 10 Abom swim weapon spawn txt.jpg
Bug pic 10 Abom swim weapon spawn txt.jpg [ 80.81 KiB | Viewed 161 times ]
Mon Apr 17, 2017 11:18 am
Profile
UNATCO
User avatar

Joined: Fri Jun 05, 2009 10:55 pm
Posts: 146
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.4+
BSP Hole in the Corporate District sewers on day 2.
The round pipe leading to DDL door.


Attachments:
File comment: BSP Hole, looking across to other end of pipe.
11 - sewer BSP hole 01 b.jpg
11 - sewer BSP hole 01 b.jpg [ 52.25 KiB | Viewed 150 times ]
File comment: BSP Hole, pipe internal
11 - sewer BSP hole 02 b.jpg
11 - sewer BSP hole 02 b.jpg [ 96.5 KiB | Viewed 150 times ]
File comment: Ghosting to show area of BSP hole
11 - sewer BSP hole 03 b.jpg
11 - sewer BSP hole 03 b.jpg [ 89.62 KiB | Viewed 150 times ]
Wed Apr 19, 2017 3:52 am
Profile
UNATCO
User avatar

Joined: Fri Jun 05, 2009 10:55 pm
Posts: 146
Location: Ghand's office, learning how to kill tech monkeys
Post Re: TNM 1.0.4+
I don't believe this.
Rechecking things with the find ZP job, there's a 4th convo path that was never considered.
Get the info from ZP office BEFORE reporting to Scara, handing over the Admin Staff, and taking the find ZP job, and there is no way to tell Scara you already know where ZP will likely be.


Wed Apr 19, 2017 4:35 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 216 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.