TNM 1.0.4+

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Hassat Hunter
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Re: TNM 1.0.4+

Post by Hassat Hunter »

Jonas wrote:I don't know. I thought it worked, actually. I know it did at one point.
Well, it does not do so now :(. With some more goofing about I noticed the lvl 4 guards actually gun for me when the alarm goes off. I tried comparing those guards in Unreal Editor, but their AI settings look exactly the same to me. It may be because the lvl 4 guys are tied to an alarm, while the level 1 guys aren't?
Well it's a pretty simple function, so it should be quite straight-forward to copy the part of the function that closes the door but not the part of it that locks it. Just search for SealDoor() and you'll find the encapsulated function somewhere in one of our parent classes.
Thanks. Found it, applied it, confirmed it working just fine. Add locked Raving and Phasmatis doors to the fixlist ;).

EDIT:
Additional fix: A2 now knocks down (or atleast tries) when telling him to go ahead and do so...
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Re: TNM 1.0.4+

Post by okashii »

I found a "bug" in the current 1.04 version : [no idea if that happened in the previous ones]

In the ABI "Dungeon" after you let Zero kick your ass, which puts you under lockup, you go left to the armory [after telling the guard about your 4 children XD] to reclaim your gear - everything you had is there in order, except the number of grenades you had [all kinds - lams, emp, void...] This does not happen to the count of any other stackable items like medkits lockpicks, multitools etc.
Only grenades seem to be affected, it just leaves 1 of each kind that you had.
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Hassat Hunter
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Re: TNM 1.0.4+

Post by Hassat Hunter »

Yeah, I know. But it doesn't seem possible to fix, considering it uses a different method than Phasmatis taking away your weapons (which does work properly with grenades).
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Jaedar
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Re: TNM 1.0.4+

Post by Jaedar »

Hassat Hunter wrote:Yeah, I know. But it doesn't seem possible to fix, considering it uses a different method than Phasmatis taking away your weapons (which does work properly with grenades).
Couldn't you just switch methods?

Silly question, I know.
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Hassat Hunter
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Re: TNM 1.0.4+

Post by Hassat Hunter »

I tried.
But I got several errors in compiling which I didn't understood, so dropped it...
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Re: TNM 1.0.4+

Post by JC_Helios »

Hassat Hunter wrote:I tried.
But I got several errors in compiling which I didn't understood, so dropped it...
Ask Yuki? He fixed this problem with the MJ12 imprisonment.
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Re: TNM 1.0.4+

Post by Hassat Hunter »

He did?

Well, he hasn't been here for around a month, but I send a PM. We shall see if he gives the answer.
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Re: TNM 1.0.4+

Post by Hassat Hunter »

Sry the doublepost, but here's another question for Jonas:

* The security console on level 3 of WorldCorp (you know, the one for the main mission and taking down the shield) doesn't have the BlackICE effect applied on it. Was this done for balance reasons (allow players to just hack it without getting the login info even if Black ICE is active) or an oversight?
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Jonas
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Re: TNM 1.0.4+

Post by Jonas »

Balance reasons. It used to have Black ICE on it, but people hated that.
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AgentSmithereens
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Re: TNM 1.0.4+

Post by AgentSmithereens »

Found a potentially game-destroying bug:

In the first Downtown map, one of thugs says "It's a full moon out tonight, they say accidents happen during a full moon".
It's not a full moon.
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Re: TNM 1.0.4+

Post by nerdenstein »

AgentSmithereens wrote:Found a potentially game-destroying bug:

In the first Downtown map, one of thugs says "It's a full moon out tonight, they say accidents happen during a full moon".
It's not a full moon.
Ohh Damnn .. Narcissus Entity Has Screwed up Again .. :lol:
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Re: TNM 1.0.4+

Post by okashii »

You are so silly AgentSmithereens, of course it is a full moon, from your position in the screenshot walk forward untill you pass the street and turn around, look up, the other half is there ;)

If it was not a full moon like you say the other side of the moon would just be white & without textures :roll:
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Re: TNM 1.0.4+

Post by Jaedar »

That's No Moon...
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Re: TNM 1.0.4+

Post by Hassat Hunter »

AgentSmithereens wrote:In the first Downtown map, one of thugs says "It's a full moon out tonight, they say accidents happen during a full moon".
It's not a full moon.
Well, it's a thug for a reason. It's fortunate the guy know's it's "tonight".
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Jonas
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Re: TNM 1.0.4+

Post by Jonas »

Hassat Hunter wrote:Well, it's a thug for a reason. It's fortunate the guy know's it's "tonight".
QFT. He's throwing the only threat he knows at you, and it happens to be both extremely cheesy and wildly inaccurate. He ain't exactly a genius ;)
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