Playthrough log (progressive spoilers) (New game on 3/10/11)
Posted: Fri Oct 15, 2010 3:58 pm
I like doing playthrough topics for games, so here's one for my latest TNM playthrough.
Mods: Shifter v1.8.3
TNM Version: 1.0.4+
Difficulty: Custom (Tank/Normal/Plentiful/Crowded)
Storyline: Siding with PDX and the Llamas
Trestkon's Attitude: Paragon (Light side)
Current Location: Llama temple, exploring before I head to the Server Complex
I never finished my last playthrough; I got a bit bored on the GameSpy Station, and when I came back to it earlier this month, I had forgotten basically everything, so I started over.
I'm building this edition of Trestkon to work mostly with Pistols, though I'll keep an Assault Rifle on hand for 20mm HE ammo. I don't intend to use Heavy weapons at all because they take too much space. I also have a good number of all four DX grenades, though I plan to ditch the Gas and Scrambles at some point. Also stockpiling Crystal Melk and Medkits.
As for augmentations, I already have Microfibral Muscle 1, Speed Enhancement 1, Ballistic Protection 3, Aqualung 1, and Cloak 1. To round out the set, I plan to take Vision Enhancement, Aggressive Defense System, Power Recirculator, and Regeneration for sure. Additionally, if I can find a second Regeneration/Energy Shield container, I'll replace Aqualung with Energy Shield.
My intent at the moment is to do every sidequest that comes available as soon as possible, except for the WorldCorp subbasement; I'll do that on Day 2.
Also, some questions.
1. The portal behind the bookshelf in Despot's apartment. Is there any way to access it without the Ghost cheat? I tried it once, and what Narcissus said after I arrived...wherever I arrived implied that the answer is no, so I'm curious.
2. I have not been able to locate any entrances to the sewers. Where are some?
Mods: Shifter v1.8.3
TNM Version: 1.0.4+
Difficulty: Custom (Tank/Normal/Plentiful/Crowded)
Storyline: Siding with PDX and the Llamas
Trestkon's Attitude: Paragon (Light side)
Current Location: Llama temple, exploring before I head to the Server Complex
I never finished my last playthrough; I got a bit bored on the GameSpy Station, and when I came back to it earlier this month, I had forgotten basically everything, so I started over.
I'm building this edition of Trestkon to work mostly with Pistols, though I'll keep an Assault Rifle on hand for 20mm HE ammo. I don't intend to use Heavy weapons at all because they take too much space. I also have a good number of all four DX grenades, though I plan to ditch the Gas and Scrambles at some point. Also stockpiling Crystal Melk and Medkits.
As for augmentations, I already have Microfibral Muscle 1, Speed Enhancement 1, Ballistic Protection 3, Aqualung 1, and Cloak 1. To round out the set, I plan to take Vision Enhancement, Aggressive Defense System, Power Recirculator, and Regeneration for sure. Additionally, if I can find a second Regeneration/Energy Shield container, I'll replace Aqualung with Energy Shield.
My intent at the moment is to do every sidequest that comes available as soon as possible, except for the WorldCorp subbasement; I'll do that on Day 2.
Also, some questions.
1. The portal behind the bookshelf in Despot's apartment. Is there any way to access it without the Ghost cheat? I tried it once, and what Narcissus said after I arrived...wherever I arrived implied that the answer is no, so I'm curious.
2. I have not been able to locate any entrances to the sewers. Where are some?