The Nth enthusiast player
Posted: Mon Oct 08, 2012 1:36 am
Hi everybody,
I just finished playing TNM for the second time (WC route) to see all the endings and, oh boy, this Mod is simply incredible!
I loved the original DX (it's one of the very few games I played more than once), but I somehow enjoyed TNM even more.
Especially in the first half, it was like really being part of a world (the second half, from ABI and onward, was more linear and "traditional", thus less engaging). I had to actually use my brain more than my guns - not many games can do that.
And the choices, the consequences, the funny dialogues, the surprises, the many small touches of genius...
this game is imbued with quality, love, passion, charme and cleverness.
One thing I didn't like much, was following the WC route, because I often felt like a complete jerk. I mean, it was necessary to accomplish what Scara wanted, but it went against my ethic; it made me feel bad.
OTOH, it's part of what makes TNM special and immersive: it makes you FEEL your character. You're not just playing, you're living and feeling his life.
I would like to list all the things that TNM improved over the original DX, but it would be long and other people already did it.
I just want to point out DX gave us three endings, while TNM gave us four, plus the philosophical Narcissus ending.
OTP, I can't praise you enough. I'd never thought a bunch of volunteers could create such a huge and outstanding product, for free.
Thank you very much, you created something that will last in DX lovers' minds for a very long time. You must be proud.
Valter
I just finished playing TNM for the second time (WC route) to see all the endings and, oh boy, this Mod is simply incredible!
I loved the original DX (it's one of the very few games I played more than once), but I somehow enjoyed TNM even more.
Especially in the first half, it was like really being part of a world (the second half, from ABI and onward, was more linear and "traditional", thus less engaging). I had to actually use my brain more than my guns - not many games can do that.
And the choices, the consequences, the funny dialogues, the surprises, the many small touches of genius...
this game is imbued with quality, love, passion, charme and cleverness.
One thing I didn't like much, was following the WC route, because I often felt like a complete jerk. I mean, it was necessary to accomplish what Scara wanted, but it went against my ethic; it made me feel bad.
OTOH, it's part of what makes TNM special and immersive: it makes you FEEL your character. You're not just playing, you're living and feeling his life.
I would like to list all the things that TNM improved over the original DX, but it would be long and other people already did it.
I just want to point out DX gave us three endings, while TNM gave us four, plus the philosophical Narcissus ending.
OTP, I can't praise you enough. I'd never thought a bunch of volunteers could create such a huge and outstanding product, for free.
Thank you very much, you created something that will last in DX lovers' minds for a very long time. You must be proud.
Valter