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My opinion of the mod

Posted: Wed Jan 17, 2018 11:37 pm
by MirceaKitsune
Greetings! I am new to the forum, which I decided to join since I'm a long time fan of the first DeusEx game. I figured that as a first post, I'd share my opinion on this amazing mod: I'm not seeing a lot of activity here, so hopefully it doesn't hinder more important discussion.

Overall I really loved the mod! For starters, its idea is very neat and dare I say innovative: I found it fun to realize that the story of the mod is clearly based on a real story from the various DeusEx communities involved in making it. Also all of the characters, who are themselves real members of the team and I imagine I'll be seeing on this forum! Gotta wonder if the real King Kashue is the same nice and fair and responsible guy as the one you work with in PDX HQ :D Just hope Scara isn't real... at least not the one we know from the mod that is.

Another thing I liked was the extensions and improvements done on the original mechanics. For instance, allowing augmentation canisters to work like upgrade canisters for the same type of augmentation. Also killing unconscious people if you shoot their sleeping bodies... sometimes I can't believe the original DeusEx never added this. On the downside, I couldn't for the life of me figure how punching works (the fire button with no weapon selected doesn't do anything).

If I'm uncertain about any aspects, I'd say freely available singular city hub took a bit away from the normal DeusEx feel I'm used to, even if normally I'm a huge fan of games that give you free roam. You have access to all 3 parts of the city fairly soon, which are all the same style and culture... I could feel the absence of adventuring to different countries and meeting people of different nationalities.

So far I played the entire mod twice. The second time was for two reasons: In my first playthrough I went with the Lamas, which I then regretted once I realized the Goats were nicer (and didn't have such a hateful leader). Also I initially knocked out Alpha to get the disk off him, figuring it would save me 1000 credits so why not... I did not imagine that the bar blows up later and this kills him if he's unconscious (really well played with that one). I only worked for PDX both times... honestly, working for Scara must feel even more wrong and disturbing than Undertale's genocide route, it would make me feel way too guilty :P

In comparison to all mods I've seen so far, I would rate TNM #2 on my list. #1 is still DeusEx Nihilum for me, that's my favorite mod made so far.

Re: My opinion of the mod

Posted: Thu Jan 18, 2018 9:40 am
by Jonas
MirceaKitsune wrote:Greetings! I am new to the forum, which I decided to join since I'm a long time fan of the first DeusEx game. I figured that as a first post, I'd share my opinion on this amazing mod: I'm not seeing a lot of activity here, so hopefully it doesn't hinder more important discussion.
Hey, welcome to the board :) sorry it's kind of dead here these days.
Overall I really loved the mod! For starters, its idea is very neat and dare I say innovative: I found it fun to realize that the story of the mod is clearly based on a real story from the various DeusEx communities involved in making it. Also all of the characters, who are themselves real members of the team and I imagine I'll be seeing on this forum! Gotta wonder if the real King Kashue is the same nice and fair and responsible guy as the one you work with in PDX HQ :D Just hope Scara isn't real... at least not the one we know from the mod that is.
Unfortunately these are not the PlanetDeusEx forums, which no longer exist. To my knowledge, very few people that appear in TNM are still around in the community. The ones who may show up here are some of the people who are in the mod because they worked on it.
On the downside, I couldn't for the life of me figure how punching works (the fire button with no weapon selected doesn't do anything).
There's a key binding in the settings for "equipping" your fists. It's unbound by default, IIRC, so you'll have to go in there and pick a hotkey for it.
I only worked for PDX both times... honestly, working for Scara must feel even more wrong and disturbing than Undertale's genocide route, it would make me feel way too guilty :P
You should definitely try a WorldCorp playthrough. It's a whole other set of storyline missions. You're missing out on a lot of content :)

Plus, it can be fun to be a bastard.
In comparison to all mods I've seen so far, I would rate TNM #2 on my list. #1 is still DeusEx Nihilum for me, that's my favorite mod made so far.
I really need to get around to playing that...

Re: My opinion of the mod

Posted: Thu Jan 18, 2018 1:40 pm
by MirceaKitsune
Ah... I see. I looked up PlanetDeusEx actually, and noticed the forum is gone. I figured this must be the new forum they transferred to, especially since the TNM credits mention OTP. I understand it's a different community in that case.

Re: My opinion of the mod

Posted: Fri Jan 26, 2018 11:22 am
by Hassat Hunter
Can't say you experienced TNM without the air control level, which is WC storyline only. Also I personally kinda prefer the Upper level rather than the Lower Level of the midarea segment (at the Goat Base) which I cannot recall the name off.
Oh, and that "dungeon".

Yeah, you're missing out some good stuff.

Re: My opinion of the mod

Posted: Thu Feb 01, 2018 10:57 am
by FastGamerr
Jonas wrote:I really need to get around to playing that...
As long as you go for the 2018 version instead of the original. :P

However, I haven't played TNM so let's call it even. ;)

Re: My opinion of the mod

Posted: Thu Feb 01, 2018 3:21 pm
by Jonas
FastGamerr wrote:However, I haven't played TNM so let's call it even. ;)
Well if you ever decide to, I hear there's a new version on the way ;)

Re: My opinion of the mod

Posted: Wed Feb 07, 2018 12:30 pm
by Bogie
Jonas wrote:
FastGamerr wrote:However, I haven't played TNM so let's call it even. ;)
Well if you ever decide to, I hear there's a new version on the way ;)
Mhm! Some even say there's testing... ;)