chris the cynic wrote:If you want it to make sense what you need is an explanation for why banning someone would effect the LEETs that can be comunicated without recording new lines. Damned if I know how to do that. It could be argued that aliens not near the Master Control thingy would notice an unusual ban, go to investigate, realize power was distributed suicidally, and undo that power distribution. But the PDX ending and one of the WC endings requires you to go back and use that computer again so ... it doesn't make sense.
From your post I take it that you don't actually care about it making sense at this point, which is certainly far less work for you. Also, odds are it will be a very rare occurrence anyway.
A satire doesn't really
need to make sense to work, and in fact it works to its advantage if it does something senseless and makes it work. Now if there were a big plot hole in Deus Ex, you could really get on Ion Storm, since DX isn't a satire. Well, it is kind of a parody of all the conspiracy theories (down to Gunther's lemon lime conspiracy) but overall, it takes itself seriously enough to rise above satire and become a real, serious story. TNM is implausible from the start, but that's OK, because the game is just
so damned good.
Look at the movie
Crank: High Voltage. Who cares if 99% of it makes no sense whatsoever? It was a fun movie for what it was. It did what it set out to do. You could point out all its flaws (and people try) but not only are they missing the point made by the movie, they're not realizing that if the movie actually fixed everything that was broken about it, it wouldn't be as fun as it is. It would actually be pretty stupid. They wouldn't even have a movie. TNM is a game is leagues ahead of either
Crank as movies, but I'm glad the TNM team focused so much more on making a great game and left a few things to the imagination (and endless debate online) than the other way around.