Issues with friendlies going hostile + Feature request

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boct1584
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Issues with friendlies going hostile + Feature request

Post by boct1584 »

During Day 2 of the PDX storyline, I attacked the troopers stationed outside WorldCorp, then led them to the troopers outside PDX when I was overwhelmed. The PDX troopers and bots dispatched them, then turned on me for some reason. Is this a common problem? (Note that I'm still running 1.0.2; I've been told that my savegames are incompatible with 1.0.3, so I'm going to wait until I finish this playthrough to update.)

Also, I saw in the 1.0.2 patch notes that you guys have implemented Yuki's inventory exploit fix (after finding it out the hard way.) Is there any way you can modify it so that it works exactly as it does in Shifter, i.e. you can still do it if you enable cheats? I was using it before updating to 1.0.2, and now have a bunch of stuff I can't get to because it's behind other stuff.
bobby 55
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Re: Issues with friendlies going hostile + Feature request

Post by bobby 55 »

I can answer your first question , yeah they are very sensitive pre the 1.03 patch and everyone (or nearly) has had that problem. The second question I don't know but somebody clever is probably lurking about. Welcome to the forums also.
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Jaedar
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Re: Issues with friendlies going hostile + Feature request

Post by Jaedar »

bobby 55 wrote:The second question I don't know but someday clever is probably lurking about.
I think it is possible if you use shifter with TNM (not guaranteed to be entirely stable - yet)

Use "Loveme" cheat(remember to point your cursor at your target- the pause button is useful.) to make the PDX d00ds stop shooting at you.
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bobby 55
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Re: Issues with friendlies going hostile + Feature request

Post by bobby 55 »

Like I said, clever. :)
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mushq
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Re: Issues with friendlies going hostile + Feature request

Post by mushq »

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Re: Issues with friendlies going hostile + Feature request

Post by Whitnfnbaum »

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