This sounds like a challenge! Yay. So I bounded the Bullet Time key (yes, I haven't used it once before, I know, shame on me) and gave it a whirl.Jonas wrote:Well we haven't really got any info on that bullet time crash. When does it happen? How does it happen? What's your error message? What do your logs say? Is there anything in the Windows Event Viewer?
Tried it around on various maps and situations and haven't been able to make the game crash once when activating it immediately. However, it inevitably crashes upon a maptransfer (bar endgames, see later) with a HUGE error, posted at the end of this post. Also there are some other issues I found with them. A list:
* If you have BT active when uploading ShadowCode, the FOV restoration doesn't work properly, and you get stuck "zoomed in" like in 1.0.1 and 1.0.0.
* If you load a game with BT active sounds are still messed up, as is talking. Since the voices are slowed, but you get the normal convo time, sentances break off midway and a new one starts. Also happens when dying during BT, or when activating the end sequences with BT active.
* As mentioned, a maptransfer crashes the game (aside from launching the endmovies). Here is an example of the huge error one receives when going from 20_FCDowntown to Sol's (as taken from the TNMLog):
Log: Export travel for: Player
Log: Browse: 20_SolsBar?Name=Player?Class=TNM.Trestkon#MainEntrance
Log: Doing load, not loadgame
Log: Current mission number is 20, next is 20
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 20_FCDowntown.MyLevel
Log: Unloading: Package 20_FCDowntown
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (clientObject[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug39)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug38)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug37)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug36)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug35)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug34)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug33)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug32)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug31)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug30)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (firstChild[0])
Critical: UObject::Serialize
Critical: (TileWindow 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22)
Critical: XTileWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winIcons[0])
Critical: UObject::Serialize
Critical: (HUDActiveAugsBorder 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winAugsContainer[0])
Critical: UObject::Serialize
Critical: (HUDActiveItemsDisplay 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDAmmoDisplay 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDAmmoDisplay3)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (tnmaugmentationdisplaywindow 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.tnmaugmentationdisplaywindow1)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (augDisplay[0])
Critical: UObject::Serialize
Critical: (tnmhud 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (HUD[0])
Critical: UObject::Serialize
Critical: (tnmRootWindow 20_FCDowntown.trestkon3.tnmRootWindow0)
Critical: XTabGroupWindow::Serialize
Critical: XModalWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (SpeedSelectionWin[0])
Critical: UObject::Serialize
Critical: (BulletTimeManager 20_FCDowntown.BulletTimeManager3)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (BTManager[0])
Critical: UObject::Serialize
Critical: (trestkon 20_FCDowntown.trestkon3)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Target[0])
Critical: UObject::Serialize
Critical: (PrecipitationNode 20_FCDowntown.PrecipitationNode44)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextNode[0])
Critical: UObject::Serialize
Critical: (PrecipitationNode 20_FCDowntown.PrecipitationNode43)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (FirstNode[0])
Critical: UObject::Serialize
Critical: (PrecipitationShelter 20_FCDowntown.PrecipitationShelter21)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (PlayerZone[0])
Critical: UObject::Serialize
Critical: (PlayerReplicationInfo 20_FCDowntown.PlayerReplicationInfo3)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (PRIArray[0])
Critical: UObject::Serialize
Critical: (GameReplicationInfo 20_FCDowntown.GameReplicationInfo4)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (GameReplicationInfo[0])
Critical: UObject::Serialize
Critical: (TNMGameInfo 20_FCDowntown.TNMGameInfo4)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Game[0])
Critical: UObject::Serialize
Critical: (LevelInfo 20_FCDowntown.LevelInfo0)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: TagExports
Critical: UObject::SavePackage
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.