Patch 1.0.2

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Hassat Hunter
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Re: Patch 1.0.2

Post by Hassat Hunter »

Jonas wrote:Well we haven't really got any info on that bullet time crash. When does it happen? How does it happen? What's your error message? What do your logs say? Is there anything in the Windows Event Viewer?
This sounds like a challenge! Yay. So I bounded the Bullet Time key (yes, I haven't used it once before, I know, shame on me) and gave it a whirl.

Tried it around on various maps and situations and haven't been able to make the game crash once when activating it immediately. However, it inevitably crashes upon a maptransfer (bar endgames, see later) with a HUGE error, posted at the end of this post. Also there are some other issues I found with them. A list:

* If you have BT active when uploading ShadowCode, the FOV restoration doesn't work properly, and you get stuck "zoomed in" like in 1.0.1 and 1.0.0.
* If you load a game with BT active sounds are still messed up, as is talking. Since the voices are slowed, but you get the normal convo time, sentances break off midway and a new one starts. Also happens when dying during BT, or when activating the end sequences with BT active.
* As mentioned, a maptransfer crashes the game (aside from launching the endmovies). Here is an example of the huge error one receives when going from 20_FCDowntown to Sol's (as taken from the TNMLog):

Log: Export travel for: Player
Log: Browse: 20_SolsBar?Name=Player?Class=TNM.Trestkon#MainEntrance
Log: Doing load, not loadgame
Log: Current mission number is 20, next is 20
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 20_FCDowntown.MyLevel
Log: Unloading: Package 20_FCDowntown
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (clientObject[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug39)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug38)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug37)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug36)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug35)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug34)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug33)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug32)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug31)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22.HUDActiveAug30)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (firstChild[0])
Critical: UObject::Serialize
Critical: (TileWindow 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3.TileWindow22)
Critical: XTileWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winIcons[0])
Critical: UObject::Serialize
Critical: (HUDActiveAugsBorder 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3.HUDActiveAugsBorder3)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winAugsContainer[0])
Critical: UObject::Serialize
Critical: (HUDActiveItemsDisplay 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDActiveItemsDisplay3)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDAmmoDisplay 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.HUDAmmoDisplay3)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (tnmaugmentationdisplaywindow 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1.tnmaugmentationdisplaywindow1)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (augDisplay[0])
Critical: UObject::Serialize
Critical: (tnmhud 20_FCDowntown.trestkon3.tnmRootWindow0.tnmhud1)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (HUD[0])
Critical: UObject::Serialize
Critical: (tnmRootWindow 20_FCDowntown.trestkon3.tnmRootWindow0)
Critical: XTabGroupWindow::Serialize
Critical: XModalWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (SpeedSelectionWin[0])
Critical: UObject::Serialize
Critical: (BulletTimeManager 20_FCDowntown.BulletTimeManager3)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (BTManager[0])
Critical: UObject::Serialize
Critical: (trestkon 20_FCDowntown.trestkon3)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Target[0])
Critical: UObject::Serialize
Critical: (PrecipitationNode 20_FCDowntown.PrecipitationNode44)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextNode[0])
Critical: UObject::Serialize
Critical: (PrecipitationNode 20_FCDowntown.PrecipitationNode43)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (FirstNode[0])
Critical: UObject::Serialize
Critical: (PrecipitationShelter 20_FCDowntown.PrecipitationShelter21)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (PlayerZone[0])
Critical: UObject::Serialize
Critical: (PlayerReplicationInfo 20_FCDowntown.PlayerReplicationInfo3)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (PRIArray[0])
Critical: UObject::Serialize
Critical: (GameReplicationInfo 20_FCDowntown.GameReplicationInfo4)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (GameReplicationInfo[0])
Critical: UObject::Serialize
Critical: (TNMGameInfo 20_FCDowntown.TNMGameInfo4)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Game[0])
Critical: UObject::Serialize
Critical: (LevelInfo 20_FCDowntown.LevelInfo0)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: TagExports
Critical: UObject::SavePackage
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
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heliosentity101
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Re: Patch 1.0.2

Post by heliosentity101 »

JESUS ! :shock: That's 1 Big ass error :O !! :lol:
I eat green beret's for breakfast ! and right now I'M VERY HUNGRY !! acolor]
[]KAOS[]Casey
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Re: Patch 1.0.2

Post by []KAOS[]Casey »

I assume bullet time changes timedilation, but what timedilation has to do with the FArchive I don't know. Good thing is, bullet time can easily be turned off before the level switches.

Also.. I think you just broke my record on longest traceback ever that i've seen. :P
I have seen code that has surely darkened my soul within the depths of the unreal engine itself.
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jdistheone
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Re: Patch 1.0.2

Post by jdistheone »

When I am at ABI, the whole game freezes making it unplayable. If I go back and try again from another saved game, same thing happens. It was happening alot when I was using a scope, so I tried no scope but it still locks-up. Any fixes for this? This is my 6th time through, every game it gets worse. Now it is unplayable. Please help!
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Jane_Denton
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Re: Patch 1.0.2

Post by Jane_Denton »

jdistheone wrote:When I am at ABI, the whole game freezes making it unplayable. If I go back and try again from another saved game, same thing happens. It was happening alot when I was using a scope, so I tried no scope but it still locks-up. Any fixes for this? This is my 6th time through, every game it gets worse. Now it is unplayable. Please help!
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Jonas
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Re: Patch 1.0.2

Post by Jonas »

Give it 10 minutes and see if it crashes. Then remember the class name in the error message you get, load the game back up and use killall on it. It's probably going to be tnmdoberman or something, in which case it's been fixed for the next patch (by removing the dobermen).
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justanotherfan
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Re: Patch 1.0.2

Post by justanotherfan »

lol dobermen. I like those wild dogs, neat idea. Oh well.
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JeniSkunk
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Re: Patch 1.0.2

Post by JeniSkunk »

Map error in the Biotech RD area on level 3 of WorldCorp
Interior windows that are not solid.
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http://s111.photobucket.com/albums/n144 ... arent1.jpg
http://s111.photobucket.com/albums/n144 ... arent2.jpg
In each pic, I've just launched a 20mm HE grenade through the unsolid window.

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Re: Patch 1.0.2

Post by jdistheone »

I don't get an error message, the whole computer just freezes up...I hit alt/cntrl/del to get out of it. The dobermans are all dead...I'm on the surface of ABI and everyone is about dead...but if I move 2 feet, boom! it locks up on me. I will defrag tonight and let you know, thanks for your help so far...
JD
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Re: Patch 1.0.2

Post by jdistheone »

But then....I waited 10 minutes and finally the TNM Doberman23_ABIExterior critical error came up. So I'll try your suggestions above....
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Re: Patch 1.0.2

Post by jdistheone »

And....your suggestions worked...I'm sorry I didn't check previous entries in the ABI area. The Kill all solved all the problems and I am happily moving on. I've played all the mods and this is the best and the most comprehensive. The best part is that it can be played 2 different ways and all the multiple endings...I think ya'll have one uped the original and we'll see if Deus EX 3 can one up this one.
JD
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Hassat Hunter
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Re: Patch 1.0.2

Post by Hassat Hunter »

If you still have your save from before KillAll, try turning invisible and use ghost (cheats) to see if one of the TNMDoberman's got stuck somewhere (hint; try the loading bay ramp), as that really causes the crash (only question is; where are all the places they can get stuck?)
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JeniSkunk
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Re: Patch 1.0.2

Post by JeniSkunk »

Possible mission reward bug:
PDX playthrough.
I did not go anywhere near the N00Bz gang; or the Goats in the Downtown area, and in the Corporate district; rescued SD before visiting PDXHQ for the first time.
For some weird reason in that first visit to PDXHQ, Winq gave me the gift of extra ammo for not killing. Isn't that gift only supposed to be valid if you actually do the N00Bz mission in a non-violent manner?

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Jonas
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Re: Patch 1.0.2

Post by Jonas »

Yeah, it's been reported but possibly not in this thread. I'm gonna fix it.
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Re: Patch 1.0.2

Post by jdistheone »

I don't know if it is a bug or not, but I was able to kill Kylee and take her gun in the bar and then Scarra kept saying she would be waiting for me on the Space Station, and she was! So I killed her twice in one game. Very weird. Now if I had just knocked her out the first time...that would have made sense, but I checked her body and she was dead. It was nice to use her gun for the whole game!
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