How do I open TNM maps in Deus Ex SDK?

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Neveos
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How do I open TNM maps in Deus Ex SDK?

Post by Neveos »

How do I open TNM maps in Deus Ex SDK? I look in the folder, and I click show all files. I see them, yes, but after opening, nothing happens. Is there a way to open up your maps in Deus Ex SDK?

-EDIT- (this is the answer)

go to the "system" folder in the Deus Ex folder and double click on "deusex.ini", and this opens up a notepad file.
Find, in this file, where all the "edit packages" are listed and add these to the list:

EditPackages=UMenu
EditPackages=TNMNative
EditPackages=TNM
EditPackages=TNMItems
EditPackages=TNMDeco
EditPackages=TNMCharacters
EditPackages=TNMText
EditPackages=TNMConvos1
EditPackages=TNMConvos2
EditPackages=TNMDataVault
EditPackages=CaroneElevatorSet
EditPackages=Precipitation
EditPackages=DXOgg
EditPackages=TNMGUI

Then go to the TNM folder in the Deus Ex folder, and open up the system folder. Copy all of those aforementioned ".u" files ^, including consys.u, and paste them into the DeusEx\System folder replacing the old consys.u with the new one. Then copy over the files from DeusEx\TNM\Textures and DeusEx\TNM\Sounds into their respective folders DeusEx\Textures and DeusEx\Sounds.

Then it should open up no question.
Last edited by Neveos on Sun May 23, 2010 9:05 pm, edited 1 time in total.
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Jonas »

You have to load the right packages first. Find the TNM-related EditPackages in TNM.ini and copy them over under the EditPackages in DeusEx.ini, I think that should load them automatically when you open the editor.
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Neveos
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Neveos »

Jonas wrote:You have to load the right packages first. Find the TNM-related EditPackages in TNM.ini and copy them over under the EditPackages in DeusEx.ini, I think that should load them automatically when you open the editor.
It seems to be the following. I'm going to go ahead and copy these over, though I know not whether I am breaking anything if I am.

EditPackages=UWindow
EditPackages=UMenu
EditPackages=TNMNative
EditPackages=TNM
EditPackages=TNMItems
EditPackages=TNMDeco
EditPackages=TNMCharacters
EditPackages=TNMText
EditPackages=TNMTNMConvos1
EditPackages=TNMTNMConvos2
EditPackages=TNMDataVault
EditPackages=CaroneElevatorSet
EditPackages=Precipitation
EditPackages=DXOgg
EditPackages=TNMGUI
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Trestkon »

Neveos wrote:
Jonas wrote:You have to load the right packages first. Find the TNM-related EditPackages in TNM.ini and copy them over under the EditPackages in DeusEx.ini, I think that should load them automatically when you open the editor.
It seems to be the following. I'm going to go ahead and copy these over, though I know not whether I am breaking anything if I am.

EditPackages=UWindow
EditPackages=UMenu
EditPackages=TNMNative
EditPackages=TNM
EditPackages=TNMItems
EditPackages=TNMDeco
EditPackages=TNMCharacters
EditPackages=TNMText
EditPackages=TNMTNMConvos1
EditPackages=TNMTNMConvos2
EditPackages=TNMDataVault
EditPackages=CaroneElevatorSet
EditPackages=Precipitation
EditPackages=DXOgg
EditPackages=TNMGUI
Nothing will break, go ahead :)
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Neveos
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Neveos »

Oops well, actually, it doesn't seem to be working unless I'm doing it wrong. As I open up the editor, and as it runs into the new text, it claims it can't find "so and so" and crashes, beginning with "umenu", and I've tried up to "TNM"
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Jonas »

Oh right, yeah you'll have to copy the actual .u packages from DeusEx\TNM\System to DeusEx\System as well, then it'll work :)
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Neveos »

what should I do with consys.u?

leave it? replace it? or keep two copies?

ubrowser and uwindow seem to be modified as well, i think?
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Jonas »

Do not copy consys.u. You don't need it in your DX system folder to open our maps, and overwriting DX's Consys.u with ours... well, I'm pretty sure it'd be okay, but better not do it, just to be safe :P

ubrowser and uwindow may be modified too, but same goes for them.
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Neveos »

Hmmm, actually it is still not finding them, despite their being in the deusex/system directory. I am grateful, regardless.

log shows something about not being able to load tnm_core_tex, in that it cannot be found
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Jonas »

Oh, well then move that too. It should be in DeusEx\TNM\Textures, move it to DeusEx\Textures. Make sure you get TNM_Misc_Tex.utx too.
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Neveos »

thank you, you're so cute, jonas
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Jonas »

Uh... thanks.
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Neveos »

lol, and uh oh, looks like after sounds, it is:

"Can't find IntProperty in file 'IntProperty ConSys.ConEventAnimation.playl..." can't see the rest

looks like I might have to copy over the consys?
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Jonas »

Yes. Back up the old one though.
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Re: How do I open TNM maps in Deus Ex SDK?

Post by Neveos »

Ok, for the record the original game seems to be working fine with the replacement. The editor is failing to find a peculiar file: "TNMTNMConvos1" I have "TNMConvos1", etc. in there, but not this double "TNMTNM"
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