any fixes for these exploits?

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dingy
Mole Person
Posts: 3
Joined: Wed Jan 29, 2014 5:30 pm

any fixes for these exploits?

Post by dingy »

I am a sucker for exploits and I tend to abuse them if I can. Even though it ruins it for me.

I notice that they fixed the inventory space glitch where you could carry unlimited stuff.

I think they have introduced a new exploit not present in the original deus ex where you can pick any lock with 1 tool even with untrained skill
(by left clicking and then hitting F1 or F2 keys for the inventory screen, then waiting a minute)

also I noticed that another mod, project2027, managed to fix grenade climbing by being able to knock planted grenades off the wall if you stand on them.

Are there any unofficial patches to fix these exploits for lockpick abuse and grenadeclimbing?
or is there something I can do with editing a .ini to change how grenades behave to how they behave in project2027?
ggrotz
X-51
Posts: 780
Joined: Tue Nov 10, 2009 12:55 am

Re: any fixes for these exploits?

Post by ggrotz »

dingy wrote: I think they have introduced a new exploit not present in the original deus ex where you can pick any lock with 1 tool even with untrained skill
(by left clicking and then hitting F1 or F2 keys for the inventory screen, then waiting a minute)
Actually that's in the vanilla Deus Ex.
Are there any unofficial patches to fix these exploits for lockpick abuse and grenadeclimbing?
I believe that there are certain areas in TNM that you can only get to by grenade climbing that were intentionally placed in there. In addition, there's a Narcissus Event that requires you to do it.
G-Flex
Silhouette
Posts: 621
Joined: Mon Jul 11, 2011 10:16 pm

Re: any fixes for these exploits?

Post by G-Flex »

I'm pretty sure Shifter, Human Renovation, and possibly Deus Ex 2.0 fix the lockpicking exploit.

The upcoming version of Human Renovation will fix grenade-climbing/jumping/clipping as well, although there will be an option to re-allow grenade-climbing since people seem to like it.
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