Using HDTP with TNM
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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Using HDTP with TNM
To enable HDTP, open \DeusEx\TNM\System\TNM.ini and find the section called [Core.System]. Copy the two following lines (highlighted with bold) and insert them into the proper order in the list:
Paths=..\HDTP\System\*.u goes above Paths=..\System\*.u
Paths=..\HDTP\Textures\*.utx goes above Paths=..\Textures\*.utx
Paths=..\TNM\System\*.u and Paths=..\TNM\Textures\*.utx goes above both of them. Feel free to post any further questions here and we will try to answer.
Paths=..\HDTP\System\*.u goes above Paths=..\System\*.u
Paths=..\HDTP\Textures\*.utx goes above Paths=..\Textures\*.utx
Paths=..\TNM\System\*.u and Paths=..\TNM\Textures\*.utx goes above both of them. Feel free to post any further questions here and we will try to answer.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: Using HDTP with TNM
Do we need to install that HDTP demo from 2 years ago to make this work or does this only unlocks HDTP stuff inside the game/mod?
Re: Using HDTP with TNM
You have to download the demo.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Re: Using HDTP with TNM
Hoice! so that means my awesome phone texture should work right.. cool. I notice that the phone is used everywhere in this game.
- Sergeant Kelly
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Re: Using HDTP with TNM
I'm getting some odd issues running HDTP with TNM. Some TNM props are being incorrectly replaced by the HDTP ones.
I'll upload some pictures:
I'll upload some pictures:
Re: Using HDTP with TNM
Are you sure you placed the HDTP lines in the correct places? Im using HDTP and its rendering the correct models. It should be like:
[Core.System]
PurgeCacheDays=30
SavePath=..\TNM\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\TNM\System\*.u
Paths=..\TNM\Maps\*.dx
Paths=..\TNM\Textures\*.utx
Paths=..\TNM\Sounds\*.uax
OggPath=..\TNM\Music\Ogg\
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\HDTP\Textures\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Stucuk.Net
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Re: Using HDTP with TNM
I remember stuff like that in Shifter's HDTP support with Zodiac. Specifically CIA's anti air defense being potted plant rockets.
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Re: Using HDTP with TNM
AWESOME one of my textures bugged TNM!
Re: Using HDTP with TNM
Works with everything EXCEPT the Crowbar.
I typed
I got the OLD Crowbar obviously...
Then I typed
Is this supposed to happen? I get the other HDTP models that come with the demo/TNM but not the Crowbar, I WANT MY HD SKULL BREAKER!!!! >.>
I typed
Code: Select all
give weaponcrowbar
Then I typed
I got it. but it was the same Crowbar as Vanilla DX...give weapontnmcrowbar
Is this supposed to happen? I get the other HDTP models that come with the demo/TNM but not the Crowbar, I WANT MY HD SKULL BREAKER!!!! >.>
- Sergeant Kelly
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Re: Using HDTP with TNM
Ah yeah, the problem with the models was Shifter.
After taking it out everything worked fine.
After taking it out everything worked fine.
Re: Using HDTP with TNM
That's normal. Whenever HDTP finishes their next release, we'll go over our new stuff and make sure we use all their assets where applicable.Kee715 wrote:Is this supposed to happen? I get the other HDTP models that come with the demo/TNM but not the Crowbar, I WANT MY HD SKULL BREAKER!!!! >.>
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Thug
- Posts: 12
- Joined: Mon Mar 16, 2009 4:04 am
Re: Using HDTP with TNM
[Read later posts]
Last edited by RealLeonWoods2045 on Thu Mar 26, 2009 2:19 am, edited 1 time in total.
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Re: Using HDTP with TNM
Update: I looked and I found I have two TNM.ini files. One is in Deus Ex/System. The other is in C:\DeusEx\TNM\System. The latter I have changed for HDTP. Why do I have two? Should I change both of them?
The Deus Ex\TNM\System is this:
[Core.System]
PurgeCacheDays=30
SavePath=..\TNM\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\TNM\System\*.u
Paths=..\TNM\Maps\*.dx
Paths=..\TNM\Textures\*.utx
Paths=..\TNM\Sounds\*.uax
OggPath=..\TNM\Music\Ogg\
Paths=..\TNM\System\*.u
Paths=..\TNM\Textures\*.utx
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\TNM\System\*.u
Paths=..\TNM\Textures\*.utx
Paths=..\HDTP\Textures\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
It is actually longer! I guess I might have added more than I was suppose. But does this longer one still activate the HDTP?
The Deus Ex\TNM\System is this:
[Core.System]
PurgeCacheDays=30
SavePath=..\TNM\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\TNM\System\*.u
Paths=..\TNM\Maps\*.dx
Paths=..\TNM\Textures\*.utx
Paths=..\TNM\Sounds\*.uax
OggPath=..\TNM\Music\Ogg\
Paths=..\TNM\System\*.u
Paths=..\TNM\Textures\*.utx
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\TNM\System\*.u
Paths=..\TNM\Textures\*.utx
Paths=..\HDTP\Textures\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
It is actually longer! I guess I might have added more than I was suppose. But does this longer one still activate the HDTP?
Last edited by RealLeonWoods2045 on Thu Mar 26, 2009 2:22 am, edited 1 time in total.
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Re: Using HDTP with TNM
[Read former post]
Re: Using HDTP with TNM
The guy above is a good reason why its always good to allow users to delete there posts.
Stucuk.Net
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