So this is awesome.

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Arnaud G. Vasquez
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So this is awesome.

Post by Arnaud G. Vasquez »

I don't know if I'd classify it as a "bug," since it's awesome instead of horrible, but just in case the map has "two Trestkons" loaded or some other strange scripting / flagging function...here it goes. (Feel free to move to General Discussion if warranted.)

Death by Dragon's Tooth led to it, but I doubt that was the direct cause. Perhaps the extradimensional space is to blame? Either way, I enjoy outcomes like this.
Last edited by Arnaud G. Vasquez on Sat Jun 20, 2009 11:19 pm, edited 1 time in total.
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Trestkon
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Re: So this is awesome.

Post by Trestkon »

Huh, that's a rather interesting bug :P You killed alternate reality Trestkon, too!
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Re: So this is awesome.

Post by JC_Helios »

Happened to me too in the same place,I think even got a screen...uhh here:
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Yardbomb. I was trying to pick up a tranq dart he missed me with when I died.
Yardbomb. I was trying to pick up a tranq dart he missed me with when I died.
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Arnaud G. Vasquez
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Re: So this is awesome.

Post by Arnaud G. Vasquez »

I think JC_Helios has the right idea, because I managed to replicate this event by swinging a combat knife *as* Trestkon died - the "real" Trestkon died, while a second Trestkon appeared out of blue air and took a swing with the knife. Then #2 promptly fell flat, dead. I believe then what is causing it is any action "after the death" - a strange situation known to most DX players, I assume, but in this particular map it creates "Trestkon Dos" who subsequently joins his original in the grave. Pretty fun stuff in my view. =)
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Re: So this is awesome.

Post by that guy »

Paradoxes like this occur all the time in extra dimensional hallways
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Jonas
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Re: So this is awesome.

Post by Jonas »

Yeah, didn't you read the label?
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Re: So this is awesome.

Post by Whitnfnbaum »

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