Shifter + TNM: Status

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Jonas
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Re: Shifter + TNM: Status

Post by Jonas »

DDL wrote:C&Ping all the code and sticking it further up the hierarchy
This was actually what I had in mind :P

But I'll stay out of your business, Yuki. I just think it'd be cool if Walton actually had that damn ADS.
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DDL
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Re: Shifter + TNM: Status

Post by DDL »

I can send you a version where he does...

...but I am still adding features to stuff.. :mrgreen:
Chris Rosenkreutz
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Re: Shifter + TNM: Status

Post by Chris Rosenkreutz »

Lollerskates can be turned off. While this does make them much more useful, it also take the fun out of them. My personal preference not to be able to turn them off and get a few more from random inventory.
Y|yukichigai wrote:Also added a new feature that is WAY convenient: pressing fire when you don't have anything in-hand will bring up your fists.
This should be a TNM feature. As should cycling gloves.
Jonas wrote:I just think it'd be cool if Walton actually had that damn ADS.
I too have a version with this. It even works on TNT crates. But I was never able to get Gunther's satellite vision to work.
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Re: Shifter + TNM: Status

Post by Y|yukichigai »

Chris Rosenkreutz wrote:Lollerskates can be turned off. While this does make them much more useful, it also take the fun out of them. My personal preference not to be able to turn them off and get a few more from random inventory.
Y|yukichigai wrote:Also added a new feature that is WAY convenient: pressing fire when you don't have anything in-hand will bring up your fists.
This should be a TNM feature. As should cycling gloves.
D'oh, I knew I forgot something. *goes off to code stuff*


I'll work on Walton's ADS too. Not sure when. Might be a v1.9 feature (the version I release with full TNM compatibility will be v1.8.2).
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Re: Shifter + TNM: Status

Post by heliosentity101 »

gunther's satelite vision ...... WTF ?!


aint never heard of such a thing ! :-k
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Re: Shifter + TNM: Status

Post by BoggyP »

heliosentity101 wrote:gunther's satelite vision ...... WTF ?!


aint never heard of such a thing ! :-k
in France when your at the knights place when I was on the roof he's like: "nooob I can see you wit me satilite vision. I can see your fear. Your scared, and going to die. And your fly is not zipped".
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Re: Shifter + TNM: Status

Post by heliosentity101 »

damn :(

I wondered how he knew I was there ?!.......
Sly Bastard :lol:
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Re: Shifter + TNM: Status

Post by Chris Rosenkreutz »

That's it. In both the infra-red and the X-ray spectrum. Gunther is too easy to lose by simply running away and coming back. I hoped that if he could always see you outside then he might be able to catch up with you if you mess around too much. Maybe it's my code, maybe he just disappears or maybe people just don't think when you aren't looking at them but it didn't work.

Paul being able to see through walls did seem to work just fine. Maybe I'll release a mod someday.
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Jonas
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Re: Shifter + TNM: Status

Post by Jonas »

We did that for Kashue if you kill somebody in PDX. He'll always know where you are. He won't always be able to reach you though.
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Re: Shifter + TNM: Status

Post by Servalan »

Jonas wrote:We did that for Kashue if you kill somebody in PDX. He'll always know where you are. He won't always be able to reach you though.
I noticed that. Just for fun I killed that Jonas creep and Kashue immediately started ranting about it.


Oh. Wait.


O:) :mrgreen:
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Re: Shifter + TNM: Status

Post by ThisIsMyUsername »

Have you ever had the feeling that you just want to bump something for the fuck of it?

This happens to be one of those moments. :twisted:
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Re: Shifter + TNM: Status

Post by Y|yukichigai »

Hey, just a heads up, I've bundled and released a version of Shifter that works MOSTLY with TNM. I was going for 100% compatibility, but then (among other things) I caught the swine flu and delays seemed inevitable. I'd estimate this version (v1.8.2) has 80% compatibility. I could really use people playing it to let me know what I've missed. It may be some time before I have the chance to sit down for a good long session of TNM + Shifter bugtesting.

Link is here: http://www.moddb.com/mods/shifter1/down ... ifter-v182
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Jonas
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Re: Shifter + TNM: Status

Post by Jonas »

Y|yukichigai wrote:I caught the swine flu and delays seemed inevitable.
Were you at PAX? :P
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Re: Shifter + TNM: Status

Post by Y|yukichigai »

Jonas wrote:
Y|yukichigai wrote:I caught the swine flu and delays seemed inevitable.
Were you at PAX? :P
Yes, actually. I started coming down with symptoms the last day of the event. Sort of ruined the last half of my vacation, but at least I got to enjoy PAX before death was upon me.
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Re: Shifter + TNM: Status

Post by bobby 55 »

Erk! If you can wait a few weeks I'll give Shifter +TNM a whirl. Download limit and Arkham Asylum will preclude me until then. Say early October?
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