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Re: Patch 1.0.2

Posted: Thu May 14, 2009 9:54 pm
by Laro24
There is an bug in the conversation with Despot on WC's side to get his admin password. Maybe im the only one, but please, if you have the same, post here. :)

Re: Patch 1.0.2

Posted: Thu May 14, 2009 9:55 pm
by Jonas
It's already been reported. Twice ;)

Re: Patch 1.0.2

Posted: Fri May 15, 2009 7:56 am
by heliosentity101
I Got The Same bug in despot's apartment , some lines that trestkon speaks to despot are completely wrong :lol: But all in all , TNM seems to be getting polished off :) most Bugs & crashes have been sorted :) which is a great relief :) Is The Next Patch Going to be the final one ?

Re: Patch 1.0.2

Posted: Fri May 15, 2009 9:05 am
by Jonas
Don't know. Probably. It's hard to tell with these things.

Re: Patch 1.0.2

Posted: Mon May 18, 2009 2:27 am
by Jane_Denton
I'm all patched up to 1.0.2.... but I keep getting this error from time to time and it crashes the game. I can restart the game and continue playing.... but just thought I'd mention it. ;)

Re: Patch 1.0.2

Posted: Mon May 18, 2009 5:26 am
by nopushbutton
This is another minor, non-gameplay-affecting bug, but I noticed that the wrench and the hammer don't make sounds when hitting certain things. What I can recall off the top of my head is that they're silent when hitting DX computers, chairs, and the elevator doors in Ryan's control center

Re: Patch 1.0.2

Posted: Mon May 18, 2009 8:23 am
by Thehotdogman
Not a big deal, but i figured it'd help tighten the game up a bit. In WC storyline i killed zeropresance right before the despot mission. I get to the second floor, and a dead ZP is sniping pdx guards for me (gives me pm's too). I'm right before DXI now, and similar things haven't happened. I'll keep on the lookout through.

Re: Patch 1.0.2

Posted: Tue May 19, 2009 4:08 am
by Dark Reality
Started a new game, found some more. Maybe reported, maybe not.

1. After talking to Phas right at the beginning, I decided to cut KK off as he was warning me not to listen to Scara. I actually tried to exit before KK came on, but the map transition didn't trigger and I made it all the way to the door. I backed up, and as KK's message started, I tried again and made it. Immediately after I loaded the Downtown map, Scara chided me for being too poor to afford a subway pass, before Phas told me I needed to get one.

2. The Firewalls killing the NOOBz gang results in Master_Kale and anything he's dropped being removed from the map. This may be intentional. I solved this mission by threatening to evict Kale with violence, and then I let him chase me to the Firewalls. Figured I'd conserve ammo. Anyway, he got a couple shots in, but he missed, too, and I saw where his bolts landed. However, as the Firewalls cleaned house, I was able to search the dead NOOBz, but I never found Kale, and trust me, I went over that map with a fine-tooth comb. Also, the bolts he shot at me with were removed. I specifically saw one land in the gutter opposite the back of the castle, yet when I came back - nothing.

3. Sol's bar. Random violence. Let's see. Came in, talked to Jackie twice. Talked to Kylie, told her it's been too long. Talked to her again, thanked her for the advice. I was behind Sol's bar when Kylie turned on me. Wanting to keep it all cool, I used the LOVEME cheat. Kylie turned friendly, but Jackie came in and was killed by Kylie. AO got caught in the crossfire. Messy, messy, messy.

4. There's a place at WC, near the easter egg. that's easy to get stuck in, with no hope of escape outside of cheating. I'm uploading a screenshot reduced to 50%. It's right where the crosshairs are. On top of those crates and to the left is a supply crate with some ammo (I think). Coming back I fell in and had to use GHOST to get out. A strength aug would have let me push the large metal crate, but I only had the light at that point.
stuckAtWC.jpg

Re: Patch 1.0.2

Posted: Tue May 19, 2009 7:07 am
by DDL
DXNathan wrote: Also, the bolts he shot at me with were removed. I specifically saw one land in the gutter opposite the back of the castle, yet when I came back - nothing.
This is normal DX behaviour: bolts and throwing knives have a (15sec?) lifespan when stuck into walls, and after that they just vanish.

Re: Patch 1.0.2

Posted: Tue May 19, 2009 1:11 pm
by Hassat Hunter
Thehotdogman wrote:Not a big deal, but i figured it'd help tighten the game up a bit. In WC storyline i killed zeropresance right before the despot mission. I get to the second floor, and a dead ZP is sniping pdx guards for me (gives me pm's too). I'm right before DXI now, and similar things haven't happened. I'll keep on the lookout through.
Use the "legend" cheat to see if ZP_Dead is set to true. It might be another forgotten BImportant=True (meaning if someone dies, it's flagged so they will not appear later), like with DDL.

Re: Patch 1.0.2

Posted: Tue May 19, 2009 4:52 pm
by Thehotdogman
Well, i took a look at the flags, though i'm well into DXI by now, and i don't have my save from the despot mission anymore but the ZP_dead flag is true, so is the ZP_Dead_20 or whatever its called, the one underneath zp_dead.

Re: Patch 1.0.2

Posted: Tue May 19, 2009 7:20 pm
by Laro24
Again noticed another bug, when I talked to ryan those ABI troopers became my ally, but, the bots are still my enemy...

PS. Cloack level 4 FTW!

Re: Patch 1.0.2

Posted: Wed May 20, 2009 10:31 am
by Morpheus
This is not a bug, more a minor request...Ghandaiah chest texture shows his chain in misalignment the top part at his neck is not alligned to the rest of his chest, just thought I'd point that out as the rest of the game looks so good and this does not so much, unless its meant to look that way.

Re: Patch 1.0.2

Posted: Wed May 20, 2009 11:42 am
by DDL
Nope, but coz the UVmapping on the DX character meshes is pretty terrible in places, it's not fixable. Simply put, you fix it on one side and it fucks up on the other. :D

Re: Patch 1.0.2

Posted: Wed May 20, 2009 1:44 pm
by JackAttack
The assault rifle with a silencer sounds awesome in this mod, but the same sound doesn't apply to Kylie's rifle after attaching a silencer, in fact the silencer is SO effective that the gun doesn't make a sound at all, but simply makes people fall over when you look at them. Upon reflection, I don't know whether this is a bug or a design feature.