Help With new Sodacan model(milkshape)

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
atrey65789
Thug
Posts: 49
Joined: Tue Jun 26, 2012 3:32 am

Re: Help With new Sodacan model(milkshape)

Post by atrey65789 »

yeah in deus ex you can go up to about 8000 polys... it is fine people. lol
(unless you have a slow PC lol)
DDL
Traditional Evil Scientist
Traditional Evil Scientist
Posts: 3791
Joined: Mon Oct 17, 2005 10:03 am

Re: Help With new Sodacan model(milkshape)

Post by DDL »

Seems a bit excessive for a sodacan, though. The HDTP sodacan has like...60.

What happens if you summon 100 of them?
AlvinD
HDTP Member
HDTP Member
Posts: 181
Joined: Thu Mar 01, 2007 10:13 pm
Location: Northern Ireland

Re: Help With new Sodacan model(milkshape)

Post by AlvinD »

DDL wrote:Seems a bit excessive for a sodacan, though. The HDTP sodacan has like...60.

What happens if you summon 100 of them?
Agreed. That can shouldn't have more than 150-200 being really detailed at the most. It's wasting polys that could otherwise be used up as a first person weapons or a pair of hands , NPC etc.
Post Reply