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Concern(s) about Non-Lethal vs. Lethal Ammo 
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NSF
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Joined: Sat Oct 04, 2008 1:28 am
Posts: 79
Post Concern(s) about Non-Lethal vs. Lethal Ammo
To put things simply, I'm looking for a way to include more non-lethal ammo options in-game, mostly via random inventory drops, hidden caches (such as the hidden room in Paul's apartment) and/or through conversations (specifically, JC's first conversation with Paul, and the first few conversations he has with Carter).

It seems a bit weird and/or erroneous to me that those two are thoroughly against JC becoming a mindless killer, yet when Paul offers to give him a sniper rifle or the GEP gun, he doesn't give JC any kind of non-lethal ammo to go with these weapons, and Carter continually (at JC's request) distributing lethal ammo to someone he expects will safely "arrest NSF troops wherever they can be found" instead of flagrantly murdering them, is equally nonsensical. :-s #-o

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Wed Apr 19, 2017 8:59 am
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NSF

Joined: Sun Oct 02, 2016 4:43 am
Posts: 86
Post Re: Concern(s) about Non-Lethal vs. Lethal Ammo
Carter's probably testing he player on his values of life, but Paul hadn't realised the truth until his encounter with Lebedev. So, in the earlier levels he was adamant on "non-lethally" dealing with a terrorist organization. +o(


Sat Apr 22, 2017 6:03 pm
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NSF

Joined: Wed Mar 18, 2009 10:29 pm
Posts: 72
Post Re: Concern(s) about Non-Lethal vs. Lethal Ammo
Considering this, I always wanted more non lethal weapons and ammo (Even weapons with kill and no kill options regarding the ammo)
An other thing is about getting also utility ammo. But I guess for me I more often played lethal than non lethal because the game is diminished with the non lethal aspect as very few weapons and items work with that aspect unless you play something like GMDX ...


Sat Jul 15, 2017 2:32 pm
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NSF
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Joined: Sat Oct 04, 2008 1:28 am
Posts: 79
Post Re: Concern(s) about Non-Lethal vs. Lethal Ammo
Blade sword wrote:
Considering this, I always wanted more non lethal weapons and ammo (Even weapons with kill and no kill options regarding the ammo)
An other thing is about getting also utility ammo. But I guess for me I more often played lethal than non lethal because the game is diminished with the non lethal aspect as very few weapons and items work with that aspect unless you play something like GMDX ...

Hmm.....and here, I thought that this particular subforum was practically dead. <_<

Despite the fact that there are certain characters in-game that you can't get away with not killing to progress, I have indeed been attempting to create more non-lethal options for those who want to get away from the generic "kill anything that moves" playstyle (e.g., rubber bullets for the pistol[s], tear gas shells for the rocket launcher, etc.). Finding a way to seamlessly integrate these things into the game, however, is another matter entirely, but I remain optimistic.

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Sun Jul 23, 2017 11:17 pm
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