Laser Beam Projectors
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- Thug
- Posts: 16
- Joined: Wed Apr 06, 2016 12:43 am
Laser Beam Projectors
How would one go about making these little devices actually targetable & destructible via conventional means? In the game's code, it says that both "LaserTrigger" and "BeamTrigger" are vulnerable to "Shot" damage, but using a sniper rifle or pistol with max. damage upgrades & max Rifle & Pistol skills against them doesn't even manage to slightly dent these objects.
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- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
Re: Laser Beam Projectors
Damage upgrades? You managed to setup modding GMDX then I take it.
Check out the parent class:
bProjTarget is false by default and only set true if TriggerType=TT_Shoot. To resolve, simply write bProjTarget=True in LaserTrigger.uc default properties.
This is without having tried it myself and only looking into it briefly, so don't be upset if I'm wrong.
Check out the parent class:
Code: Select all
function PostBeginPlay()
{
if ( !bInitiallyActive )
FindTriggerActor();
if ( TriggerType == TT_Shoot )
{
bHidden = false;
bProjTarget = true;
DrawType = DT_None;
}
Super.PostBeginPlay();
}
This is without having tried it myself and only looking into it briefly, so don't be upset if I'm wrong.
Re: Laser Beam Projectors
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